03-17-2023, 11:58 AM | #671 | |
Join Date: Jun 2013
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Re: Ideas Are Easy
Quote:
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GURPS Overhaul |
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03-22-2023, 03:50 PM | #672 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Ideas Are Easy
Complications on the Road
Your mission is fairly simple, even if it will take a while: escort a wealthy individual across a geographic barrier, and then retrieve lost property at the end. Easy Peasy. But the crew picked for this mission is both overqualified and carrying significant personal baggage that will cause trouble the whole way. For example:
The initial idea was what would happen if you played a vampire in the "Caravan to Ein Arris" Module. But then of course if one player can do it, then why couldn't they all...
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
03-22-2023, 04:02 PM | #673 |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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Re: Ideas Are Easy
It's practically a mission for a squad of Troubleshooters, courtesy of the Computer.
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03-27-2023, 01:46 PM | #674 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Ideas Are Easy
Quote:
Huh. Interesting comparison. Hadn't thought of that. I was thinking drama rather than humor... but I bet both will happen.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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03-28-2023, 04:00 PM | #675 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Ideas Are Easy
Monster Hunters: Bio-corps
Deep in the heart of Africa, deadly conflicts rage, unnoticed by the rest of the world. At least, most of the rest of the world. Several unsavory companies have come to this place of turmoil in order to conduct research that wouldn't be tolerated anywhere else. Experiments on Psi, Human Genetic Engineering, and tailored plagues are just the more successful things they have tried. Meanwhile the struggles between the various parties and the crushing poverty covers the misdoing. You've noticed this though. As Journalists, Soldiers, and escaped experiment victims, you'll put a stop to this abuse. Somehow. This is designed as a Gurps: Monster Hunters campaign without any Undead, Magical, or Divine elements. Plagues, Cryptids, Rouge Psis (or just children messily discovering their powers), Rouge Experiments, and Action Villians are the order of the day.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
04-11-2023, 12:06 PM | #676 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Ideas Are Easy
Quote:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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04-12-2023, 07:16 AM | #677 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Ideas Are Easy
A techno-mage that can foretell the future by predictive text and auto-correct.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
04-19-2023, 01:50 PM | #678 |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: Ideas Are Easy
In a grim cyberpunk world (or some other setting where the gap between the haves and have-nots is extreme), the poor are so overlooked that they must effectively form their own society. Some would call the person in charge a family friendly organized crime boss. Others call them Magistrate. Policing is done by contract investigators and bounty hunters. The PCs would be operators within that unofficial bureaucracy. The goal is to keep life peaceful for the locals, deter the most unsavory elements, while simultaneously avoiding the ire of the upper crust who might not like it if the upstart republic under their feet started getting ideas.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
04-19-2023, 02:57 PM | #679 | |
Join Date: Sep 2007
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Re: Ideas Are Easy
Quote:
The first half gives us a diviner or seer. The second is the kind of mage that can make things happen, whether that's conjuring objects or mind control. The game/setting has to define how powerful that magic can be, of course. Choosing your question also becomes very important, as the predictive text depends on the early part of the sentence, and there's plenty of room for vague oracular predictions, with added danger if you dare to edit that text without really being sure what it's referring to. |
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05-10-2023, 03:40 PM | #680 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Ideas Are Easy
Simple Space Opera
Run a space opera game in gurps... using only the basic set, Fantasy, and DF3. The most exotic aliens are Colepterans, Lizardfolk, Myrmidons, and Devilfish. sea elves, catfolk, ogres, wildfolk, minotaurs, winged elves, and ghouls/corpse eaters provide some more traditional but colorful choices. Weapons come from the basic set: lasers, blasters, and force swords. Ships consist mostly of modified star freighters (Basic p465). Players should be ending planetary wars, rooting out pirates nooks, or making peace between aliens of different biomes who have long lived at war with each other. As an example mission: As the factions of Colepteran union ready for war over their royal succession crisis, Tradgedy already stalks their borders: A rouge lizard-chief from the Sriss empire has destroyed the defensive forces on the Colepteran's Desert world of Klakotan, and is striking the surface with impunity, carrying off treasure and slaves. The players must stop this somehow.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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