07-05-2022, 06:24 PM | #11 |
Join Date: Sep 2019
Location: UK
|
Re: Using GURPS for Star Trek TNG (no Prime Directive)
I've seen some people suggest that the arrangement in the Federation (at least on the richer planets like Earth - some of the outlying colony worlds don't seem to be at all post-scarcity) is that there's some kind of universal-basic-income system where everyone gets an amount of credits and/or replicator watt-hours for free, and earning money comes into play only if they want more than that. If so, it looks as if the amount is enough to live on in fairly lavish style, but not enough to buy a starship. In GURPS terms this might be Independent Income of some sort, although by RAW Independent Income is calculated as a percentage of Starting Wealth rather than a flat rate.
And yes, Starting Wealth may still work correctly in such a society, just as an abstract measure of how much in the way of goods is available to a starting character, even if it doesn't correspond to a currency. And that would still be dependent on TL if how abundant various goods were was a function of how advanced the technology was. (You might need to be ingenious about what Wealth Levels and so on actually represented in a Star Trek game, though. Those outlying colony worlds may be the same TL as Earth in terms of the most advanced technology they have, but not have as many resources available per person).
__________________
Looking for online text-based game at a UK-feasible time, anything considered, Roll20 preferred. http://forums.sjgames.com/showthread.php?t=168443 |
07-05-2022, 07:13 PM | #12 | |
Join Date: Dec 2007
|
Re: Using GURPS for Star Trek TNG (no Prime Directive)
Quote:
|
|
07-05-2022, 08:45 PM | #13 | ||
On Notice
Join Date: Aug 2004
Location: Sumter, SC
|
Re: Using GURPS for Star Trek TNG (no Prime Directive)
Quote:
Post scarcity civilization traits (using Maslow's hierarchy of needs) 1) Abundant Wealth & Resources 2) Abundant Safety & Security 3) Abundant, Honest Information 4) Large, Diverse Social Pool 5) Sense of Purpose 6) Minimal Coercion? Tech that would likely occur 1) Virtual Reality 2) Nuclear Fusion or Equivalent 3) Heavy Robotization & Automation 4) High-Bandwidth Communication 5) Nanotechnology 6) Self-repairing Structures Given Star Trek's safe-tech the last two being underdeveloped doesn't mean it isn't post scarcity. Quote:
Bio-tech seemed to have realized that having any number with the "^" as a majorly bad idea going as far as to say "Don’t feel bound by tech levels."
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
||
07-05-2022, 08:51 PM | #14 |
Join Date: Jan 2006
Location: Ottawa, Canada
|
Re: Using GURPS for Star Trek TNG (no Prime Directive)
Probably stating the obvious, but you can use GURPS Template Toolkit 3 - Starship Crew for character templates, as they have all the "niche" roles you find the Star Trek covered. Granted, it doesn't cover things like "Starfleet Academy Training", etc., but regarding skills the characters should have for their role on the ship, the templates work.
Also, on the last page (p.11), it provides an Omnicompetent lense (+50 points) as a method of dealing with characters who are cross-trained at everything using a combination of Jack of All Trades and Wild Talent. I think Wild Talent is a nice alternative to Wildcard Skills in that while anyone can do anything, they can only do so a limited number of times in a given scene. This means some things will still remain a challenge, and likewise makes it better if the person with that role in question does the task using their actual skill rather than someone else using up their Wild Talent use, so it keeps some level of challenge that everyone having Wildcard Skills wouldn't have. Not saying it's better - Wildcards do work, and I've used them - just saying it's another option. |
07-05-2022, 11:54 PM | #15 |
Join Date: Dec 2007
|
Re: Using GURPS for Star Trek TNG (no Prime Directive)
I do not see that as a problem. A ready to use catalog is convenient. It's certainly true you can add a forcefield to your 5+1 steampunk setting, or have a faux Roman empire with flying boats but Star Trek is nothing that outre and the TL 11^ in Spaceships and Ultra-tech matches Star Trek quite well except for transporters.
|
07-06-2022, 01:26 AM | #16 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
|
Re: Using GURPS for Star Trek TNG (no Prime Directive)
Quote:
That in a nutshell is the problem.
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
|
07-06-2022, 02:41 AM | #17 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Using GURPS for Star Trek TNG (no Prime Directive)
Quote:
But on the other hand, by comparison with the standards of virtually all of human history, the United States in, say, 1960 means every single one of those standards. So it can be considered a post scarcity society. And yet it still had a market economy and used money.
__________________
Bill Stoddard I don't think we're in Oz any more. |
|
07-06-2022, 02:53 AM | #18 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
|
Re: Using GURPS for Star Trek TNG (no Prime Directive)
Quote:
2) Abundant Safety & Security; yeh 1963 was really safe and secure /2 3) Abundant, Honest Information; the quizshow scandal of the 1950s had thrown that into the dumpster — why do you think so many people thought the government was lying to the am how JFK died in 1963? 4) Large, Diverse Social Pool. Conformity was still the order of the day.
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
|
07-06-2022, 03:17 AM | #19 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Using GURPS for Star Trek TNG (no Prime Directive)
Quote:
I expect that I could find points where the Federation of ST:TNG fell short of every one of your notional criteria. In fact such points were often departures for dramatic plots on ST:TNG episodes. You can either use an impressionistic, handwavy definition of "postscarcity," one that leaves you free to include some cases and exclude others without exact criteria; or use a rigorous logical definition, and recognize that no society or civilization can ever be "postscarcity." That is, you can approach the matter either rhetorically or dialectically.
__________________
Bill Stoddard I don't think we're in Oz any more. Last edited by whswhs; 07-06-2022 at 03:23 AM. |
|
07-06-2022, 05:17 AM | #20 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
|
Re: Using GURPS for Star Trek TNG (no Prime Directive)
Quote:
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
|
|
|