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Old 10-24-2013, 03:58 AM   #1
SonofJohn
 
Join Date: Dec 2009
Default Gurps Modern Folks

Lets begin to write up modern jobs like historical jobs in GURPS Historical Folk.

Barkeeper

Barkeep [25 points]
Attributes: ST 10 [0]; DX 10 [0]; IQ 10 [0]; HT 10 [0].
Advantages: A total of 10 points chosen from: Alcohol Tolerance [5]; Allies [varies]; Charisma [5/level]; Common Sense [10]; Contacts [varies]; Reputation [varies].

Disadvantages: A total of -5 points chosen from: Chummy [-5]; Compulsive Carousing [-5]; Gluttony [-5]; Overweight [-5] and Unfit [-5].

Skills: Bartender (M/A) IQ+2 [6]- 12; and a total of 3 points in any of: Beverage- Making (M/E); Accounting(M/A) and Cooking (M/E).

Secondary Skills: A total of 7 points in any of: Area Knowledge (any) (M/E); Carousing (P/A; HT); Gambling (M/A); History (M/H); Languages (varies) and Literature (M/H).

Background Skills: A total of 5 points in any of: Brawling (P/E); Diplomacy (M/H); Distilling (M/A); Intimidation (P/E); Wrestling (P/A) and Sexapeal (P/E).

Last edited by SonofJohn; 10-24-2013 at 05:41 AM. Reason: Added Sikkls
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Old 10-24-2013, 04:31 AM   #2
Michele
 
Join Date: Aug 2004
Location: Udine, Italy
Default Re: Gurps Modern Folks

Quote:
Originally Posted by SonofJohn View Post
Lets begin to write up modern jobs like historical jobs in GURPS Historical Folk.

Barkeeper

Barkeep [25 points]
Attributes: ST 10 [0]; DX 10 [0]; IQ 10 [0]; HT 10 [0].
Advantages: A total of 10 points chosen from: Alcohol Tolerance [5]; Allies [varies]; Charisma [5/level]; Common Sense [10]; Contacts [varies]; Reputation [varies].

Disadvantages: A total of -5 points chosen from: Chummy [-5]; Compulsive Carousing [-5]; Gluttony [-5]; Overweight [-5] and Unfit [-5].
I suppose you intend this as a collaborative effort, right? Because he has no skills whatsoever and the running total is 5, not 25 CPs...
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Old 10-24-2013, 04:59 AM   #3
Michael Cule
 
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Default Re: Gurps Modern Folks

Hmm, skills should include Psychology, Diplomacy, Carousing, Brawling.

I'm not sure how much running of the business side a barkeeper has to do. Accounting, Merchant, Leadership (for managing staff) might be needed if he's the owner/operator.
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Old 10-24-2013, 05:35 AM   #4
Dwarf99
 
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Default Re: Gurps Modern Folks

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Originally Posted by Michael Cule View Post
Leadership (for managing staff)
Actually that's more like Administration. Leadership is for goading people into risking their lives I think.
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I'd probably take Restricted Diet: Boiled Children
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Old 10-24-2013, 05:40 AM   #5
vicky_molokh
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Default Re: Gurps Modern Folks

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Originally Posted by Dwarf99 View Post
Actually that's more like Administration. Leadership is for goading people into risking their lives I think.
Both skills can improve the efficiency of employees, acting as a Complimentary Skill.
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Old 10-24-2013, 05:42 AM   #6
Dwarf99
 
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Default Re: Gurps Modern Folks

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Originally Posted by vicky_molokh View Post
Both skills can improve the efficiency of employees, acting as a Complimentary Skill.
Come to think of it, Diplomacy's good for that too...
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Old 10-24-2013, 05:42 AM   #7
SonofJohn
 
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Default Re: Gurps Modern Folks

More collection threat for modern proffesions/NPC templates....
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Old 10-24-2013, 08:54 AM   #8
Michele
 
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Default Re: Gurps Modern Folks

Er, Bartender is the by-the-book example of a Professional skill. Shouldn't we list that?
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Old 10-24-2013, 09:01 AM   #9
Peter Knutsen
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Default Re: Gurps Modern Folks

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Originally Posted by SonofJohn View Post
Lets begin to write up modern jobs like historical jobs in GURPS Historical Folk.
I'd be more interested in educations. How much is a BS or BA, MS or MA? How much is a PhD? How skilled is a regular career soldier at shooting his rifle, or if non-infantry at doing his MOS-job?
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Old 10-24-2013, 09:13 AM   #10
Peter Knutsen
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Default Re: Gurps Modern Folks

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Originally Posted by Michael Cule View Post
Hmm, skills should include Psychology, Diplomacy, Carousing, Brawling.

I'm not sure how much running of the business side a barkeeper has to do. Accounting, Merchant, Leadership (for managing staff) might be needed if he's the owner/operator.
How about the Dabbler Perk? I'm not sure a completely and utterly mundane bartender warrants a full 1 CP in Psychology (Applied).
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