06-13-2014, 06:52 AM | #81 |
Join Date: Aug 2010
Location: MI
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Re: Gurps Modern Folks
I used some sort of weird advantage that allowed me to gain insight to standardized testing without gaining any real information, Maybe I'd stat it up as as IQ (Standardized Test Taking Only) [1/level]. Very useful for CLEP or any other "Test Out" programs!
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06-13-2014, 06:53 AM | #82 |
Join Date: Jul 2007
Location: One Mile Up
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Re: Gurps Modern Folks
I'd call that an IQ/E skill (which I think I had 1 point in that degraded years ago, because otherwise my CAT, PSAT, and SAT scores really have no explanation) - Basically a specialization of Games.
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06-13-2014, 07:16 PM | #83 | ||
Join Date: Oct 2007
Location: Vermont
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Re: Gurps Modern Folks
Quote:
Quote:
And I agree that Eidedic Memory is a good option to add. However, this lens was definitely NOT intended to apply to those of us who succeeded without trying very hard.
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My ongoing thread of GURPS versions of DC Comics characters. |
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06-24-2014, 10:47 AM | #84 |
Join Date: Aug 2010
Location: MI
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Re: Gurps Modern Folks
Take-My-Dough Instructor [25 points]
ST DX IQ HT all 10 [0] Advantages Style Familiarity (Own Style) [1] plus 20 points spent among: Raising Attributes, Attractiveness [varies], Charisma +1 [5], Fit or Very Fit [5/15], Languages [varies], Reputation [5/lvl], Talent [varies]. Disadvantages -20 points spent among Alcoholism [-15]; Bad Temper [-10]; Bully [-10]; Code of Honor (Fight Fair) [-5]; Delusion (Martial Art Master) [-5]; Greed [-15]; Laziness [-10]; Overconfidence [-5]; Sense of Duty (Students) [-5]; Primary Skills Teaching and Administration, both (A) IQ+1 [4], Savior-Fare (Dojo/Gym) (E) IQ [1] plus 5 points in Skills/Techniques from Style – Sports/Self Defense versions of Karate and Tae Kwon Do are most common, but many styles have McDojo versions. . Secondary Skills 5 more from Style Techniques (Useless Techniques are appropriate!), Increasing Savior-Fare, or Sports/Art Versions of Flail, Broadsword, Shortsword, or Staff. Background Skills 5 points --------------- Loss Prevention Specialist [25 points] ST DX IQ HT all 10 [0] Advantages 20 points spent among: Raising Attributes (especially PER), Attractiveness [varies], Charisma +1 [5], Contacts (Police) [Varies], Courtesy Rank [varies], Fearless [2/level], Fit or Very Fit [5/15], Languages [varies], Reputation [5/lvl], Talent [varies]. Disadvantages -20 points spent among Bully [-10]; Code of Honor (Professional) [-5]; Curious [-5]; Honesty [-10]; Intolerance (Criminals) [-5]; Overconfidence [-5]; Workaholic [-5]. Primary Skills Administration (A) IQ [2]; Law (Police) (H) IQ-1 [2]; Observation (A) PER+1 [4]; 4 points on either Judo or Wrestling and 1 point each on techniques Arm Lock and Handcuffing. Secondary Skills 6 points between Acting, Criminology, Electronics Operation (Surveillance), Interrogation, Shadowing, Streetwise all IQ/A; Body Language Per/A; Detect Lies Per/H; Intimidation Will/A; Background Skills 5 points |
06-26-2014, 06:22 PM | #85 |
Join Date: Dec 2012
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Re: Gurps Modern Folks
Does anyone remember what Figleaf23's list of generic Modern Background Skills was, before he edited them out and then got banned for I-don't-know-what?
__________________
Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
07-05-2022, 06:51 PM | #86 |
Join Date: Feb 2020
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Re: Gurps Modern Folks
Nice. Post to save.
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07-06-2022, 05:00 AM | #87 |
Join Date: Jul 2007
Location: One Mile Up
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Re: Gurps Modern Folks
THREAD: RISE UP!
Shipping Warehouse Associate [25]: Attributes: ST 10 [0]; DX 10 [0]; IQ 10 [0]; HT 10 [0]; Secondaries: Per +1 [5] Advantages: CHOOSE 20 From: Eidetic Memory (Regular) [5]; Extra Fatigue 1-3 [3/Level]; Extra Per 1-3 [5/Level]; Fit [5]; Languages [Varies]; Less Sleep 1-2 [2/Level]; Night Vision 1-2 [1/Level]; Single-Minded [5]; Disadvantages: -15 Points in anything, really; you ended up here for a reason but what that could be is pretty broad. Dependents are common. Primary Skills: Hiking (A) HT [2]; Lifting (A) HT+1 [4]; Search (A) Per+1 [4]; Secondary Skills: 5 Points in Driving (A) (Loader); OR any leisure activity, or a Language. |
07-07-2022, 01:45 AM | #88 | |
Join Date: Apr 2005
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Re: Gurps Modern Folks
Quote:
My list of generic "Everyman"/Background Skills is: TL0: Area Knowledge (IQ/E); Artist (IQ/H); Boating (DX/A); Carousing (HT/A); Climbing (DX/A); Dancing (DX/A); Fast Talk (IQ/A); Games (DX/ or IQ/E); Gardening (IQ/E); Gesture (IQ/E); Heraldry (IQ/A); Hiking (HT/A); Housekeeping/TL (IQ/E); Knot-Tying (DX/E); Lip-Reading (IQ/A); Meteorology (Weather Sense) (IQ/A); Musical Instrument (IQ/H); Observation (IQ/A); Navigation (IQ/A); Naturalist (IQ/H); Professional Skill (Childcare, Food Preparation, Spinning, Tanning, Weaving, etc.) (IQ or DX/E or A); Religious Ritual (IQ/A); Running (HT/A); Savoir-Faire (IQ/E); Search (Per/A); Sex Appeal (HT/A); Singing (HT/E); Stealth (DX/H); Survival (Per/H); Swimming (HT/E). TL1-5: As above, but add Animal Care (IQ/E); Animal Handling (IQ/A); Current Affairs (IQ/E); Farming (IQ/A); First Aid/TL (IQ/E); Hobby Skill (DX or IQ/E); Merchant (IQ/A); Professional Skill (Many possibilities) (DX or IQ/E or A); Riding (DX/A); Savoir-Faire (IQ/E); Scrounging (Per/E); Sport (DX/A); Teamster (IQ/A); Theology (IQ/H); Urban Survival/TL (Per/A); Writing (IQ/A). TL6-7: Area Knowledge (IQ/E); Artist (IQ/H); Bicycling (DX/E); Boating/TL (DX/A); Carousing (HT/A); Current Affairs (IQ/E); Dancing (DX/A); Driving/TL (DX/E); Fast Talk (IQ/A); First-Aid/TL (IQ/E); Games (DX or IQ/E); Gardening (IQ/E); Gesture (IQ/E); Heraldry (IQ/A); Hiking (HT/A); Hobby Skill (DX or IQ/E); Housekeeping/TL (IQ/E); Knot-Tying (DX/E); Lip-Reading (IQ/A); Merchant (IQ/A); Meteorology (Weather Sense) (IQ/A); Musical Instrument (IQ/H); Mechanic/TL (IQ/A); Naturalist (IQ/H); Photography/TL (IQ/A); Professional Skill (IQ/E or A); Religious Ritual (IQ/A); Running (HT/A); Savoir-Faire (IQ/E); Scrounging (Per/E); Scuba/TL (IQ/A); Sex Appeal (HT/A); Sport (DX/A); Singing (HT/E); Survival (Per/A); Swimming (HT/E); Theology (IQ/H); Typing (DX/E); Urban Survival/TL (Per/A); Writing (IQ/A). TL8: As above, but add Computer Operation (IQ/E); Electronics Operation (Media) (IQ/E). TL9+: As above, but add Crewman (IQ/E); Environmental Suit/TL (DX/E); Free Fall (DX/A); Piloting/TL (DX/A); Survival (Hostile or Underwater)/TL (Per/A). At any TL might have a more extensive list of Influence skills: Carousing (HT/A); Diplomacy (IQ/H); Fast Talk (IQ/A); Intimidation (Will/A); Leadership (IQ/A); Sex Appeal (HT/A); and possibly others. Last edited by Pursuivant; 07-07-2022 at 01:50 AM. |
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07-07-2022, 02:10 AM | #89 |
Join Date: Apr 2005
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Re: Gurps Modern Folks
[QUOTE=Gold & Appel Inc;2441181]
Shipping Warehouse Associate [25]: Advantages: Add increased ST, HT, and Fit as options. Disadvantages: Add reduced IQ or Will; reduced Language (Spoken or Written) ability [-1 to -3]; Poverty (Struggling/Poor) [-10/-15]; Secret (Illegal Immigrant, Illegal Activity, Violations of Company Policy, etc.) [-5 to -15]; Social Stigma (Minority Group, Second Class Citizen, Uneducated) [-5 or -10]; as likely options. Primary skill should be Freight Handling/TL or Professional Skill/TL (Warehouse Worker) (IQ/E), which would cover routine lifting and hunting for stuff on shelves. Freight Handling would cover use of things like pallet jacks, scissors lifts, forklifts, etc., so no Driving skill needed unless break-time activities include forklift racing. Demote Search to a Secondary or Background skill unless employees are actively looking for contraband or have to go through security procedures. Possibly add Administration, Computer Operations/TL, Mechanic/TL (Warehouse Equipment), or PS (Logistics) (IQ/A). Hazardous Materials/TL skill would be appropriate for some types of warehouse work. Taboo Traits: Absent-Minded; Bad Back; Berserk; Blindness; Chronic Pain; Lame; One Arm (One Hand acceptable with Mitigator limitation). |
07-07-2022, 09:20 AM | #90 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Gurps Modern Folks
It seems like some good stuff is missing from this thread. From what I can see, the idea of 'pump' and 'bump' lenses was very useful.
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