04-26-2015, 01:38 AM | #701 |
Join Date: Aug 2004
Location: Alameda, CA
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Re: GURPS Spaceships Design Spreadsheet
have you tested this Open Office 4.1.1?
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Fraser: "Could you elucidate, sir?" Welsh: "No, no. Not since the late sixties." Ray: "That's Canadian for explain." --- from "due South" episode Seeing Is Believing |
04-26-2015, 01:49 AM | #702 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
Yes, I did a quick speed test in the newer OpenOffice, and got similar speed results as in LibreOffice. Until I can get things to the point where I have most of it working I'm not worrying too much about testing across all branches of OpenOffice. I'm still working on the conversion of the various functions, which for the most part must be rewritten and tested from scratch. Once I have all the parts rewritten and tested I still need to test the parts together as a whole.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
04-26-2015, 02:15 AM | #703 |
Join Date: Mar 2013
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Re: GURPS Spaceships Design Spreadsheet
Please note my updated post where I said I made a data entry error, for some reason despite the fact that I clicked on Metallic Laminate Light Alloy was selected
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04-27-2015, 12:11 AM | #704 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
Quote:
I believe at least one person mentioned experiencing memory issues when using the sheet for extended periods. I do have some hope that the new methods I'm working with will help with this as well, as they employ a lot fewer Object creation/assignments, which should result in less memory usage. Noted. Glad this was a non-issue.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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04-30-2015, 09:05 PM | #705 |
Join Date: Mar 2013
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Re: GURPS Spaceships Design Spreadsheet
Eric, I'd like to make a suggestion for a pair of options with regards to Essential Fuel, this isn't quite errata level but comes close.
Base cost of EF is $2,000 per ton, but chances are that anyone casting the spell has it at level 15, this would reduce casting cost by 1 FP, so you could make 2 pounds for only a single FP.b This is my first suggestion, cut the cost in half to reflect this. Further to the above, given that most mages are never going to have more then 20 FP, yet this stuff gets moved around in tons, clearly someone is casting it a lot (100 times per ton), this sort of suggests that there are no major chances of things going wrong, which further suggests that people casting it should get the +4 for non-stressful tasks, which likely brings base skill up to 20 |
05-01-2015, 01:21 AM | #706 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
Quote:
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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05-24-2015, 09:09 AM | #707 |
Join Date: May 2009
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Re: GURPS Spaceships Design Spreadsheet
Hi, I think I found a possible glitch in the open office 2.9 version. If I remove the control stations from a ship design the occupancy box goes to zero even if there are passenger seats. Not sure about habitats etc... I was designing a robotic passenger shuttle and noticed this. Also, this may sound odd, but would it be possible to include passenger seats as an option for habitats? Maybe six to a cabin unit.
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05-31-2015, 12:22 AM | #708 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: GURPS Spaceships Design Spreadsheet
A player found that adding 6+ Structural Reinforcement systems is way way better than adding armour (beyond the minimum requirement) for purposes of survivability. I'm inclined to believe that there should be some cap on the number of SR systems, perhaps equal to min(Armour Systems, 5). Thoughts?
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05-31-2015, 07:52 AM | #709 | |
Join Date: May 2009
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Re: GURPS Spaceships Design Spreadsheet
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05-31-2015, 09:22 AM | #710 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: GURPS Spaceships Design Spreadsheet
Quote:
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Tags |
design, game aids, gurpsland, program, sheet, spaceships, spreadsheet |
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