08-07-2014, 01:07 AM | #641 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: GURPS Spaceships Design Spreadsheet
Why does the final acceleration never change the total trip time?
Not to mention that it puts AU instead of mps in the cell for Final Burn Delta-V. Nice sheet otherwise.
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11-05-2014, 09:49 AM | #642 |
Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
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Re: GURPS Spaceships Design Spreadsheet
The last update to the spreadsheet (Version 2.0 Release Candidate 9) was April 25 (over six months ago). The last post to this thread was August 7 (almost 3 months ago). True, I’ve been busy lately, and I might not have noticed if I hadn’t lost my dongle (and all my spaceship files 8{ ), but still. Is this a dead thread, or has it been reborn under a new title?
Dalton “Did I miss a ‘dead horse’ announcement?” Spence
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11-05-2014, 01:45 PM | #643 |
Join Date: May 2008
Location: CA
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Re: GURPS Spaceships Design Spreadsheet
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11-05-2014, 05:10 PM | #644 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
Quote:
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 11-05-2014 at 05:58 PM. |
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11-07-2014, 07:11 PM | #645 |
Join Date: May 2009
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Re: GURPS Spaceships Design Spreadsheet
I'm not sure what else they could come out with as far as new material goes. While this doesn't relate directly to the spreadsheet, I'd personally like to see some thing like a spaceship systems compendium. No ship designs, no campaign rules or scenarios, just a list of all the systems in one place. A PDF would be fine.
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11-09-2014, 12:28 PM | #646 | |
Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
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Re: GURPS Spaceships Design Spreadsheet
Quote:
Dalton “who still misses his lost ship files” Spence
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11-10-2014, 07:32 PM | #647 | |
Join Date: May 2009
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Re: GURPS Spaceships Design Spreadsheet
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11-11-2014, 11:41 AM | #648 | |
Join Date: Aug 2004
Location: Hamilton, Ont. CANADA
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Re: GURPS Spaceships Design Spreadsheet
Quote:
Today's Wish List
Dalton “who would still like to build a missile silo” Spence
Last edited by DaltonS; 11-13-2014 at 03:00 PM. Reason: Added a new wish to the list. |
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02-01-2015, 05:30 PM | #649 |
Join Date: May 2009
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Re: GURPS Spaceships Design Spreadsheet
If you're still looking for things to add to an update for the spreadsheet I have an idea. In the rules it has the option to make antimatter based reaction mass cheaper ($6000 a ton I believe) under some circumstances. How about adding that to the fuel tank options? I think the rule was intended for societies that had access to cosmic power &/or total conversion technology. I'd like to have the option available for a less advanced society that uses antimatter technology as their primary power source and have gotten good at producing it. As it stands if you built an spaceship with say an antimatter thermal rocket a full load of fuel ends up costing many times more than the ship itself. $12,000,000 a ton for antimatter catalyzed hydrogen is pretty steep, I really can't even see a military spending that much. Maybe you could list it as "(Cheap) Antimatter Catalyzed Hydrogen" and have it be compatible with the appropriate reaction drives.
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02-01-2015, 06:28 PM | #650 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: GURPS Spaceships Design Spreadsheet
One hand wavy way is a non-orientable wormhole that turns matter into antimatter. Just assume mass storage of AM is near impossible, so it's a use it or lose it scenario. Then many of the problems go away.
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Tags |
design, game aids, gurpsland, program, sheet, spaceships, spreadsheet |
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