04-18-2012, 08:20 PM | #371 |
Join Date: Mar 2012
Location: Colorado
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Re: GURPS Spaceships Design Spreadsheet
Am I the only one who gets a directory/folder out of unzipping the OOO version of the spreadsheet? Is it just my Mac being overzealous? It's like it unpacks the ODS file into a directory...
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04-18-2012, 08:50 PM | #372 |
Join Date: Nov 2009
Location: Oregon
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Re: GURPS Spaceships Design Spreadsheet
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04-19-2012, 05:10 AM | #373 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 04-19-2012 at 07:48 AM. |
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04-19-2012, 08:40 AM | #374 | |
Join Date: Mar 2012
Location: Colorado
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Re: GURPS Spaceships Design Spreadsheet
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Also, a note - the Excel 2007 version is far from successful in Excel 2011 for Mac - slow and riddled with macro execution errors. I blame this version of Excel. I always wind up using the ODS instead. |
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04-19-2012, 08:47 AM | #375 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
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You might try opening the Excel 2000 version in Excel 2011, that may work a little better assuming MS maintained compatibility. At any rate, because of the Macros the Excel version is functionally superior to the OpenOffice version because of it's ability to Save/Load ships into the Save Sheets and to Load ships from another spreadsheet. I don't know when, or if, I'll attempt create similar Macros for OpenOffice. I'm currently in the process of importing all the ships from the books; I've got about 100 done and 150 to go - the reason for this is two-fold; first it's nice to have the ships available to quickly load (at least in Excel). Second, and probably more importantly, I keep finding errors because of the varied designs as I input them. I've also found more than a few cases of the book being wrong (and am beginning to regret not keeping a log of errata; I especially love the designs that either omit a core section or double-load one of the other sections).
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 04-19-2012 at 10:38 PM. |
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04-21-2012, 08:44 PM | #376 | |
Join Date: May 2009
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Re: GURPS Spaceships Design Spreadsheet
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04-21-2012, 09:03 PM | #377 |
Join Date: May 2008
Location: CA
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Re: GURPS Spaceships Design Spreadsheet
I've worked on these a bit (all the way down to SM+1, really), and they're relatively viable. You just need to change a few things around so they work properly. Never did get around to writing up the rules for 'em, though:/
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04-21-2012, 09:31 PM | #378 |
Join Date: Mar 2012
Location: Colorado
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Re: GURPS Spaceships Design Spreadsheet
Understandably you'd not be able to do much with Habitats at those sizes, but honestly, that's realistic. Are there other components (other than scaled down weapons) that need to have rules written for them to define what happens at SM+3 and lower? If we can have convincing SM+1 and even +0 "ships" we could be on our way to statting up missiles themselves as separate ships that we keep in a special hangar...
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04-21-2012, 09:41 PM | #379 | |
Join Date: Nov 2009
Location: Oregon
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Re: GURPS Spaceships Design Spreadsheet
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04-22-2012, 03:42 AM | #380 | |||
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: GURPS Spaceships Design Spreadsheet
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Weapons would scale alright. We already have stats for guns down to 2cm and beams down to 3kJ, even though the only way to hit those sizes is to use Rapid Fire and VRF weapons. So if you assume that no VRF isn't available we don't fall below that floor; even with VRF we usually don't hit the floor on many weapon types. Quote:
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The real problem is that Spaceships was designed to scale from SM+5 to SM+15. It scaled to SM+4 pretty well; it scales above SM+15 alright (although stats for really large ships get funky). I'm just not sure that it can go much smaller.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 04-22-2012 at 06:39 AM. |
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Tags |
design, game aids, gurpsland, program, sheet, spaceships, spreadsheet |
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