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Old 05-05-2021, 06:33 PM   #1
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default Shifting multihex figures

Has anyone come up with a reasonable way to shift multihex figures? I'm looking at the seven-hex figure now.

Obviously, moving forward or back is no issue, but there seems to be now way to change facing in a shift. For the seven-hex figure, to change facing while leaving the head in the same hex requires four moves, so it can't be done in a shift. There is no way to shift while changing facing either. If you move the head only one hex, then the tail moves three hexes. Any rotation requires the sum of hexes moved for head and tail sums to four (haven't reasoned it out mathematically, but seems to be so).

I guess this is a good reason to allow trampling, but if you could engage a dragon from side and rear hexes in a way that he can't trample, he's screwed. (Note that you can't trample someone who has no hex to escape into, a rule which bugs me.) It would be an odd situation where that comes up, to be fair.

In an aside, the following thought just struck me while reading the "Moving Onto Other Figures" section: You can stand on a fallen or unconscious figure. Has anyone thought of stomping on a downed figure while still attacking an adjacent figure, as one does with rats? The rules don't explicitly allow it (unless you're larger than the downed figure, of course) and I suppose I wouldn't allow it either, since it sounds pretty damned awkward, but just a thought. (Clearly, the damage should be less than the 1d+1 a giant gets for trampling a one hex character.)

It would add insult to injury, however, for the baddie to be stomping on your dying buddy while he's fighting you.
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