03-22-2010, 04:30 PM | #1 |
Join Date: Oct 2007
Location: Richmond, California, USA
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Attribute Substition (Tactics based on Perception)
Does that seem realistic? I know effectively nothing about tactics, so I'd like input from those of you who know more.
(This is using the Attribute Substitution perk from PU-2, p15) Last edited by younglorax; 03-22-2010 at 04:56 PM. |
03-22-2010, 04:39 PM | #2 |
Join Date: Sep 2008
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Re: Attribute Substition (Tactics based on Perception)
Realistic? No. Although certainly noticing things is important, Tactics really is a knowledge skill - you're using your brainmeats to figure out a course of action, take advantage of terrain, etc.
Appropriate? Yes! A character who has a real eye for detail and strong senses but is otherwise not very bright (Per higher than IQ) could certainly use their advantage to make excellent tactical decisions - in a cinematic campaign. Note that decisions is an extremely important aspect here. Cardinal from Finder's Keepers would most likely have a Perk like this, as his supernatural perception allows him to make the most of any situation (although in this case, he also has a rather high IQ).
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03-22-2010, 04:50 PM | #3 |
Join Date: Oct 2006
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Re: Attribute Substition (Tactics based on Perception)
If I understand correctly what you mean, it seems a little odd to divorce Tactics from the reasoning element of IQ. Sharp senses don't make the tactical genius; the tactical genius is the one who makes the most of the sensory data available to him.
If I were GMing, I'd give the player a chance to get a bonus if there were something relevant he could sense that his foe couldn't, but that wouldn't be Tactics, I don't think.
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03-22-2010, 04:52 PM | #4 | |
Join Date: Oct 2007
Location: Richmond, California, USA
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Re: Attribute Substition (Tactics based on Perception)
Quote:
I'm thinking it's not appropriate for Tactics based on Per (except, as SuedodeuS suggests, in a highly cinematic campaign). |
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03-22-2010, 04:53 PM | #5 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Attribute Substition (Tactics based on Perception)
Absolutely. You can do anything if you put your mind to it.
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03-22-2010, 06:29 PM | #6 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Attribute Substition (Tactics based on Perception)
I can sorta see it sometimes but wouldnt allow it in my games. However I do give bonuses and penalties to the Tactics and Staregy roles based on knowledge and perception can certainly help there.
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03-22-2010, 06:53 PM | #7 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Attribute Substition (Tactics based on Perception)
Not incredibly realistic, but "realistic enough" for most games, sure. As far as Attribute Substitutions go, I've certainly seen stranger. :)
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03-22-2010, 06:56 PM | #8 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: Attribute Substition (Tactics based on Perception)
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03-22-2010, 07:38 PM | #9 |
Join Date: Jan 2010
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Re: Attribute Substition (Tactics based on Perception)
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03-22-2010, 10:35 PM | #10 |
Join Date: Apr 2005
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Re: Attribute Substition (Tactics based on Perception)
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Tags |
attribute substitution, perks, tactics |
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