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Old 03-22-2010, 04:30 PM   #1
younglorax
 
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Default Attribute Substition (Tactics based on Perception)

Does that seem realistic? I know effectively nothing about tactics, so I'd like input from those of you who know more.

(This is using the Attribute Substitution perk from PU-2, p15)

Last edited by younglorax; 03-22-2010 at 04:56 PM.
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Old 03-22-2010, 04:39 PM   #2
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Default Re: Attribute Substition (Tactics based on Perception)

Realistic? No. Although certainly noticing things is important, Tactics really is a knowledge skill - you're using your brainmeats to figure out a course of action, take advantage of terrain, etc.

Appropriate? Yes! A character who has a real eye for detail and strong senses but is otherwise not very bright (Per higher than IQ) could certainly use their advantage to make excellent tactical decisions - in a cinematic campaign. Note that decisions is an extremely important aspect here. Cardinal from Finder's Keepers would most likely have a Perk like this, as his supernatural perception allows him to make the most of any situation (although in this case, he also has a rather high IQ).
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Old 03-22-2010, 04:50 PM   #3
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Default Re: Attribute Substition (Tactics based on Perception)

If I understand correctly what you mean, it seems a little odd to divorce Tactics from the reasoning element of IQ. Sharp senses don't make the tactical genius; the tactical genius is the one who makes the most of the sensory data available to him.

If I were GMing, I'd give the player a chance to get a bonus if there were something relevant he could sense that his foe couldn't, but that wouldn't be Tactics, I don't think.
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Old 03-22-2010, 04:52 PM   #4
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Default Re: Attribute Substition (Tactics based on Perception)

Quote:
Originally Posted by Dienekes View Post
If I understand correctly what you mean, it seems a little odd to divorce Tactics from the reasoning element of IQ. Sharp senses don't make the tactical genius; the tactical genius is the one who makes the most of the sensory data available to him.

If I were GMing, I'd give the player a chance to get a bonus if there were something relevant he could sense that his foe couldn't, but that wouldn't be Tactics, I don't think.
It's a perk that allows a skill usually based on one attribute to be based on an attribute also important to the use of that skill.

I'm thinking it's not appropriate for Tactics based on Per (except, as SuedodeuS suggests, in a highly cinematic campaign).
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Old 03-22-2010, 04:53 PM   #5
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Default Re: Attribute Substition (Tactics based on Perception)

Absolutely. You can do anything if you put your mind to it.
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Old 03-22-2010, 06:29 PM   #6
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Default Re: Attribute Substition (Tactics based on Perception)

I can sorta see it sometimes but wouldnt allow it in my games. However I do give bonuses and penalties to the Tactics and Staregy roles based on knowledge and perception can certainly help there.
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Old 03-22-2010, 06:53 PM   #7
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Default Re: Attribute Substition (Tactics based on Perception)

Quote:
Originally Posted by younglorax View Post
Does that seem realistic? I know effectively nothing about tactics, so I'd like input from those of you who know more.

(This is using the Attribute Substitution perk from PU-2, p15)
Not incredibly realistic, but "realistic enough" for most games, sure. As far as Attribute Substitutions go, I've certainly seen stranger. :)
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Old 03-22-2010, 06:56 PM   #8
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Default Re: Attribute Substition (Tactics based on Perception)

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As far as Attribute Substitutions go, I've certainly seen stranger. :)
ST-based Physics?
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Old 03-22-2010, 07:38 PM   #9
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Default Re: Attribute Substition (Tactics based on Perception)

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ST-based Physics?
That could work for research up to the level of Newton.
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Old 03-22-2010, 10:35 PM   #10
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Default Re: Attribute Substition (Tactics based on Perception)

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ST-based Physics?
The Human Supercollider?
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