11-20-2020, 12:16 PM | #11 |
Join Date: Nov 2016
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Re: DreadStormers (OOC)
Hello,
I noticed these points you are talking about, GnomesOfZurich helped me noticing some of them. I made changes before you posted this review; I guess the character is better now, but I will elaborate on your comments and post the character again: Mental ST was duplicated because I missed changing the name of the per based mental st to "PSI-observation". Since I moved some CP to the skill pool, I overlooked the costs and had the thought my PSI powers added the 100 points, I realized this and changed it already. After I noticed the missing CP on the PSI powers, I upgraded the PSI attack. I scrapped striking ST and increased the innate attack's damage output. I had to change the type of damage and to remove a "mundane" advantage to do so; but I think it is much better now. I roughly conceive vibration sense as the ability to scan areas from a safe distance and also to fight in the dark. Something similar would be Halo's promethean vision. On the other hand, precognitive parry is based on the "mundane" trained by a master and danger sense advantages. So, I moved danger sense to PSI abilities and turned it into an alternative ability for vibration sense, it has an enhancement to keep its passive-reflexive nature (details on the character sheet). Finally, you are right about the points for jobs; I lowered them when I raised IQ and forgot about that fact.
Spoiler:
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