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Old 05-18-2011, 11:02 PM   #1
Infornific
 
Join Date: Dec 2004
Default Fist! related question

OK, so the Fist! skill includes all unarmed combat skills and presumably at some point all the related bonuses. However, it's not clear how you determine when your Fist! skill gives you a bonus. I can see a couple of ways of determining this:

1. Fist! uses the same relative bonus as the underlying skill, so you get:

DX: +1 unarmed damage (Karate bonus)
DX+1: +1 ST in unarmed combat (Wrestling Bonus), +2 unarmed damage (Karate bonus)
DX+2: +2 ST in unarmed combat (Wrestling Bonus)

Alternately, you could look at it this way - the damage related bonuses for unarmed skills come in two levels - a small bonus when the character has invested 4 points in the skill, and a large bonus upon investing 8 points. So since Bang skills triple costs, that suggests Fist! would get all small bonuses when 12 points are invested (DX-1) and all large bonuses at 24 points (DX.) That would make Fist! a little more effective.

I lean toward the second interpretation but is there anything official on this?

Related question - if buying a crushing Striker with the limb limitation (as in GURPS Martial Arts), would you need to buy it separately for each arm, or just once for both arms?
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Old 05-18-2011, 11:32 PM   #2
PK
 
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Location: Dobbstown Sane Asylum
Default Re: Fist! related question

Quote:
Originally Posted by Infornific View Post
OK, so the Fist! skill includes all unarmed combat skills and presumably at some point all the related bonuses. However, it's not clear how you determine when your Fist! skill gives you a bonus. I can see a couple of ways of determining this:

1. Fist! uses the same relative bonus as the underlying skill, so you get:

DX: +1 unarmed damage (Karate bonus)
DX+1: +1 ST in unarmed combat (Wrestling Bonus), +2 unarmed damage (Karate bonus)
DX+2: +2 ST in unarmed combat (Wrestling Bonus)

Alternately, you could look at it this way - the damage related bonuses for unarmed skills come in two levels - a small bonus when the character has invested 4 points in the skill, and a large bonus upon investing 8 points. So since Bang skills triple costs, that suggests Fist! would get all small bonuses when 12 points are invested (DX-1) and all large bonuses at 24 points (DX.) That would make Fist! a little more effective.

I lean toward the second interpretation but is there anything official on this?
There will be, if you can wait <checks watch> about 12 more hours?

Quote:
Related question - if buying a crushing Striker with the limb limitation (as in GURPS Martial Arts), would you need to buy it separately for each arm, or just once for both arms?
Separately for each arm. Two striker-arms means two Strikers.
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Old 05-19-2011, 12:35 AM   #3
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: Fist! related question

Quote:
Originally Posted by Rev. Pee Kitty View Post
There will be, if you can wait <checks watch> about 12 more hours?
Spoilers! *waits for Thursday release*

EDIT: Not that I'm complaining, mind. :)

Last edited by Sunrunners_Fire; 05-19-2011 at 05:36 AM.
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Old 05-19-2011, 07:19 AM   #4
SCAR
 
Join Date: Oct 2004
Location: Yorkshire, UK
Default Re: Fist! related question

Quote:
Originally Posted by Sunrunners_Fire View Post
Spoilers! *waits for Thursday release*

EDIT: Not that I'm complaining, mind. :)
Kromm leaked the fact that Pyramid 3#31 (which should be today's release) would be Monster Hunters on his livejournal.
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Old 05-19-2011, 09:53 AM   #5
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: Fist! related question

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Originally Posted by SCAR View Post
Kromm leaked the fact that Pyramid 3#31 (which should be today's release) would be Monster Hunters on his livejournal.
Ah. I wasn't paying attention. :)
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Old 05-19-2011, 05:24 PM   #6
PK
 
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Default Re: Fist! related question

And Pyramid #3/31: Monster Hunters is out now. Christopher Rice wanted to use Fist! in his treatment of TL6 "Pulp Hunters," so he asked me to vet some new rules and clarifications for it. The version you see there is intended to be the best of all worlds when it comes to unarmed combat:

1. It receives its +1 bonus at DX and its +2 at DX+1 (like Karate).
2. That bonus applies to strikes, slams, shoves, grappling ST, etc. (like Karate, Sumo Wrestling, and Wrestling).
3. It has no penalty to parry weapons (like Karate).
4. It receives the full retreat bonus, but is not penalized for encumbrance (like Boxing).

Plus it replaces every physical roll you might need to make when fighting unarmed, and a bunch of mental ones, too.
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Old 05-19-2011, 09:06 PM   #7
Infornific
 
Join Date: Dec 2004
Default Re: Fist! related question

Quote:
Originally Posted by Rev. Pee Kitty View Post
There will be, if you can wait <checks watch> about 12 more hours?
OK, so #2 was closer to the official version.


Quote:
Originally Posted by Rev. Pee Kitty View Post
Separately for each arm. Two striker-arms means two Strikers.
I suspected that. It occurred to me that being able to count limbs as Strikers would be a very useful Advantage for comic book superhero type martial artists. Useful enough that it should cost accordingly.

Last edited by Infornific; 05-19-2011 at 09:07 PM. Reason: Added comments
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