Quote:
Originally Posted by TippetsTX
IQ 11 - Push (T)
The wizard summons an unseen force one hex wide with the equivalent of 20 ST. This force can be directed in a straight line any direction against a single target, pushing them 1 hex for every 2 ST used. The caster has complete control over where the target is pushed including into traps, walls, off a cliff, etc. Like Avert, the target can make a saving roll (4 dice against adjDX) to avoid being pushed into a dangerous situation, but only if the ‘push’ is extended for two or more hexes.
Cost: 2 ST per hex (max of 5 hexes)
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I like this one. I would like the save to be against ST though. In forced retreat, (according to the Hexagram 4 proposal) the save would be DX, but that is combat and maneuvering. Here, I just visualize a warrior resisting through grit. (Also, just a fan in general to give ST reasons...)