09-11-2007, 02:07 AM | #11 | |
Join Date: Sep 2004
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Re: Perk: Berserk. Your opinions?
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I once heard that about 1% of the population is able to kill effectively in combat without hesitation or feeling bad about it. Of these, about half are real psychopaths who would also be able to kill people outside of combat, and are unable to see other people with a right to live, and the other half are what they called the "true heroes" or ideal soldiers, able to kill when necessary, but also able to feel compassion when necessary. I think that's a bit what switchable Callous might be. Although I get the impression that it's actually a big and rare advantage, bigger than a perk. |
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09-11-2007, 03:02 AM | #12 |
Join Date: Sep 2004
Location: Yucca Valley, CA
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Re: Perk: Berserk. Your opinions?
I think Perk (Berserk at Will) is fine. It's a bit more detailed than other Perks, but it's balanaced by the bad things that can happen once you go Berserk. In general I'd say any disadvantage becomes a Perk if it is switchable; e.g., Switchable Horizontal is a Perk that means you don't move any better on all fours, but unlike a man you don't slow down when you crawl. Switchable Deafness protects you against Rapier Wit, but you can't hear your buddies either, and of course you have to activate before the protagonist taunts you. -GEF
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09-11-2007, 08:57 AM | #13 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Perk: Berserk. Your opinions?
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I believe that your interpretation includes the lack of remorseful and empathy related disadvantages like pacifism and all its subsections. I have painfully low empathy for humans, but a well developed sense of sympathy and honor, so I think I have a point of view that differs markedly from the mainstream. Last edited by Flyndaran; 09-11-2007 at 09:02 AM. |
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09-11-2007, 09:35 AM | #14 | |
Join Date: Aug 2004
Location: Reykjavik, Iceland
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Re: Perk: Berserk. Your opinions?
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In the Griffin World I play Agriana Trotter, here is the GURPS crunch. Darth Vader "Luke! I am your fathers second cousins sisters best friends brother!" Luke Skywalker "Nooo... eehh What?!" |
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09-11-2007, 10:01 AM | #15 | |
Join Date: Sep 2004
Location: Canada
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Re: Perk: Berserk. Your opinions?
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I find it highly dubious to allow a player to exit Berserk at will - otherwise he'd only activate it whenever he would make an all-out-attack anyways, and just turn it off when he's done. The benefits in this case seem to be worth more than a perk.
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09-11-2007, 10:08 AM | #16 | |
Join Date: Jul 2007
Location: San Antonio, TX
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Re: Perk: Berserk. Your opinions?
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She's like the sunrise Outshines the moon at night Precious like starlight She'll bring in a murderous prize ~Blind Guardian My Writing.com |
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09-11-2007, 10:24 AM | #17 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Perk: Berserk. Your opinions?
Okay, assuming a perky berserker has an effective SC number, how high would you set the snap-out SC for the Perk? 12? 15? 18 but reduceable by various factors as usual?
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09-11-2007, 10:25 AM | #18 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Perk: Berserk. Your opinions?
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09-11-2007, 10:43 AM | #19 | ||
Join Date: Jul 2007
Location: San Antonio, TX
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Re: Perk: Berserk. Your opinions?
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Quote:
And yes, I know that you have to roll unconsciousness checks. You told me something I already know -- yay! :)
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She's like the sunrise Outshines the moon at night Precious like starlight She'll bring in a murderous prize ~Blind Guardian My Writing.com Last edited by Lonewulf; 09-11-2007 at 10:47 AM. |
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09-11-2007, 10:48 AM | #20 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Perk: Berserk. Your opinions?
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Yes, that state came with some benefits, but it did demand that one always All-out Attacked and never defended.
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