10-29-2008, 02:30 PM | #11 | |
Join Date: Jan 2007
Location: Oakland, CA
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Re: Perk Idea: Watchful Fighting
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NEVER!
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Erik Nielsen One inch short of +1 SM. |
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10-29-2008, 02:35 PM | #12 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Perk Idea: Watchful Fighting
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10-29-2008, 03:37 PM | #13 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Perk Idea: Watchful Fighting
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10-29-2008, 03:54 PM | #14 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Perk Idea: Watchful Fighting
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10-29-2008, 06:25 PM | #15 |
Join Date: Oct 2006
Location: Chagrin Falls
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Re: Perk Idea: Watchful Fighting
-1 per turn seems a little excessive to me, I'd probably let it stick around for IQ turns before dropping. Things like making a fright check or taking more than a HP or 2 of damage would also negate the bonus (the PC had other things on his mind).
Alternatively, make the PC -1 to IQ based skills (like having a spell 'on') until he decides to let the bonus go (or he uses it of course).
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Benundefined Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble. |
10-29-2008, 08:11 PM | #16 | |||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Perk Idea: Watchful Fighting
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kromm explanation, perks |
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