04-04-2011, 01:54 AM | #1 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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The creation of a Sin-Eater
So for my current game I am trying to work up a ability requested by a player for her character. She eventually wants to be a Sin-Eater. I'm at a bit of a loss on how to create such a ability, I figured I could start with a Affliction of some sort but from there...no darn clue. I'd really like to see what comes to other's minds so thanks ahead of time for any reply.
Also I'm not stuck on the idea of a strictly powers-build approach, spells, rituals, etc. are fine too but I would prefer a powers-build just due to the nature of of how I perceive the ability itself in the setting. Ghostdancer
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04-04-2011, 02:13 AM | #2 |
Join Date: Sep 2007
Location: Arkham Asylum
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Re: The creation of a Sin-Eater
This sounds like an application of a skill to me, perhaps some form of exotic Religious Ritual?
I'm having trouble trying to understand just what it does.
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04-04-2011, 02:17 AM | #3 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: The creation of a Sin-Eater
Quote:
Huh. that might be a idea there, some sort of technique for Religious Ritual....not bad. Ghostdancer
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04-04-2011, 03:33 AM | #4 |
Join Date: Mar 2005
Location: near Houston
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Re: The creation of a Sin-Eater
For the deceased, it seems close to the 3e ritual Lay To Rest (Path of Spirit-0). However, I think it lacks the resistance to summing the deceased's spirit, but does allow the spirit to go to a happier place in the afterlife.
Now, as to what the caster suffers ... there doesn't seem to be enough information. There does seem to be a poor Reputation and/or Status, but that's not actually part of the power)
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04-04-2011, 03:45 AM | #5 |
Join Date: Aug 2007
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Re: The creation of a Sin-Eater
<Checks Pyramid>
Well there's an article on Sin Eaters in Tools of the Trade: Clerics. However it's not a rules article, more a setting where there are Sin Eaters. Last edited by Dinadon; 04-04-2011 at 03:58 AM. |
04-04-2011, 06:20 AM | #6 |
Join Date: Mar 2011
Location: Belém, Pará, Amazônia, Brasil.
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Re: The creation of a Sin-Eater
Well, I think ht is just a ritual and the social implications.
Or the afterlife will afect the game? If he gains some power, it can have the limitation of requiring the ritual to recharge. |
04-04-2011, 07:12 AM | #7 |
Join Date: Jan 2010
Location: New York
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Re: The creation of a Sin-Eater
"What sins your forgive are forgiven, what sins you hold are held." See the Heath Ledger film The Order for a good treatment of Sin Eaters. With a very interesting idea being that the Sin Eater can choose to eat the sins of the dying, or force them down the dying's throat and thereby damn him/her to hell.
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04-04-2011, 07:42 AM | #8 | |
Join Date: Mar 2010
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Re: The creation of a Sin-Eater
Quote:
If there aren't any effects (that impact the campaign), then its' a primarily social religious ritual. If there are effects ... we can build that. But "I take their sins into myself so that they can go to their reward" doesn't tell us what it does. Otherwise, eh: Neutralize with Power Theft, Cosmic: Can Steal Disadvantages and a bit of GM fiat allowing her character to treat appropriate disads as having a power modifier ("Sin"). Or, Affliction with Negate Disadvantage ("Sin") and Permanent, pricing Negate Disadvantage for the highest disad value she can negate. If she wants to be able to feed other people the sin her character has eaten, that'd be Affliction with Afflict Disadvantage and Accessibility ("Only Sins I have previously negated") and Accessibility ("Only if I have not afflicted this Sin more times than I have negated it"). Or something like that. |
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04-04-2011, 07:43 AM | #9 | ||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: The creation of a Sin-Eater
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Ghostdancer
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04-04-2011, 08:03 AM | #10 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: The creation of a Sin-Eater
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Gah. Overthinking... Quote:
Ghostdancer
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magic, power build |
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