05-03-2010, 02:22 PM | #1 |
Join Date: Jun 2006
Location: On the road again...
|
[Powers] Time-Sense Alteration Build
This is for an NPC for a superhero game I'm in. I'm thinking I've got these abilities priced properly, but I'm not entirely sure.
The character in general is a supervillain known as Time-Twister, who is able to mess with how others perceive the flow of time. He's got two main effects: an area effect field which causes people to feel sluggish, and an a more selective feature which allows him to make people see their surroundings in slow motion (think the Matrix's "bullet-time", for an extreme case). Slow Them Down: Affliction (Disadvantage: Decreased Time Rate, +100%; Negated Advantage: Altered Time Rate 6, +600%; Area Effect, 64 yd radius, +300%; Selective Area, +20%; Psionic, -10%) [111/level] Speed Them Up: Affliction (Advantage: Altered Time Rate 2, +100%; Malediction: Speed/Range Table, +150%; Psionic, -10%) [34/level] He's able to use both at once. The "Slow Them Down" is not necessarily centered on him (although it usually is). Should "Slow Them Down" be a Malediction as well?
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
05-03-2010, 02:27 PM | #2 |
Join Date: Jan 2010
|
Re: [Powers] Time-Sense Alteration Build
ATR doesn't technically give different perception of time, it makes them genuinely faster. Altered perception is really the domain of ETS.
|
05-03-2010, 02:34 PM | #3 | |
Join Date: Jun 2006
Location: On the road again...
|
Re: [Powers] Time-Sense Alteration Build
Quote:
The idea is that he's causing his side to move like speedsters, while everyone else is made to move slower than usual.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
|
05-03-2010, 04:48 PM | #4 |
Join Date: Aug 2004
|
Re: [Powers] Time-Sense Alteration Build
There isn't really one, but you want to negate ETS as well on the Slow Them Down build, and provide it on the Speed Them Up one. Also, if one's a Malediction, I'd probably make them both work the same way in terms of resistance rolls.
|
05-03-2010, 05:28 PM | #5 | |
Join Date: Nov 2009
Location: GMT-5
|
Re: [Powers] Time-Sense Alteration Build
Quote:
As for your question about whether they should both be maledictions, I'd say yes. They're not blocked by DR and they don't have acc., shots, 1/2D range, etc. I'm not sure about the "Negated Advantage: Altered Time Rate 6, +600%". I'd probably just say every level of DTR inflicted removes a level of ATR. If my character paid 600 points for ATR 6 and my buddies didn't , I'd still like to be the fast guy in the party even when we face the Time-Twister. I would imagine advantages like ATR 2 would be much more common than ATR 6 (then again, I don't know about your PCs). So a guy with ATR 2 fighting a Time-Twister minion in the presence of the Time-Twister himself would only have ATR 1 against someone with ATR 2. The PC would get 2 maneuvers for every 3 of the minion's. Whereas the PC's buddy with no ATR gets 1 maneuver for every 6 of the minion. In both cases, the PCs are at a severe disadvantage. But this way, the PC with ATR still gets to be cool. Also, 1 maneuver to 6 is pretty extreme. It might end up being overkill if the Time-Twister really has it in for the PCs. A DTR 1 affliction on one side with a ATR 1 beneficial affliction on the other side gives 4 moves for every 1. That's a big enough challenge as it is. Then again, you know the PCs. Maybe they are suited for this level of opponent. |
|
05-03-2010, 08:29 PM | #6 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: [Powers] Time-Sense Alteration Build
Quote:
Speed Them Up: Affliction 1 (Advantage, Altered Time Rate, margin-based, +3000%; Cancellation, +10%; Malediction 2, +150%; Psionic, -10%) [325/level]. Using this they gain ATR equal to the margin of failure (if resisting) instead of just gaining ATR 2. Ghostdancer
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! Last edited by Christopher R. Rice; 05-03-2010 at 08:32 PM. Reason: wrong percentage |
|
05-03-2010, 08:35 PM | #7 |
Join Date: Jun 2006
Location: On the road again...
|
Re: [Powers] Time-Sense Alteration Build
Where's Cancellation from? I don't see it in either Characters, Powers, or Supers (the three main books I've been building from).
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 05-09-2010 at 10:57 PM. |
05-03-2010, 08:42 PM | #8 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: [Powers] Time-Sense Alteration Build
Quote:
Ghostdancer
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
|
05-04-2010, 08:55 AM | #9 | |
Join Date: Aug 2004
|
Re: [Powers] Time-Sense Alteration Build
Quote:
|
|
05-04-2010, 10:51 AM | #10 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
|
Re: [Powers] Time-Sense Alteration Build
Quote:
Confused (B129) seems to fit the bill.
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
|
Tags |
power build |
|
|