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Old 02-19-2022, 03:38 PM   #1
Farmer
 
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Default GCA5 5.0.172.0 - possible minor bug with technique level display

An interesting one here. Technique "Lethal Eye-Poke (Karate)" is showing correctly in the skills list in the design area and on the character sheet. But it has "Roll to : 15" compared to a skill (correctly) at 9. The technique is at default with 0 points spent against a base skill for Karate of 20. However, the numbers don't really matter - they all change appropriately, including the "Roll to :" level.

In the Melee Attacks part of the character sheet (any of them), it shows the level at the higher "Roll to :" score, instead of the correct, lower skill level.

Other techniques appear to be working correctly.
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Old 02-19-2022, 06:33 PM   #2
Armin
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Default Re: GCA5 5.0.172.0 - possible minor bug with technique level display

I suspect that the skillused() tag is wrong, pointing to the wrong attack skill on the character. (Yes, it appears to pointing at Eye Rake). It's that skillused() tag that's what determines the weapon attack levels that are used for attacks (and the "roll to:" values).

Just go into Edit Traits for it, click on Edit Modes, look for the skillused line and change the value to "Lethal Eye-Poke (Karate)"
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Old 02-19-2022, 06:38 PM   #3
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Default Re: GCA5 5.0.172.0 - possible minor bug with technique level display

I've fixed this in my Martial Arts book file, so the fix will go out next time I post an update.
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Old 02-19-2022, 07:13 PM   #4
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Default Re: GCA5 5.0.172.0 - possible minor bug with technique level display

Thanks, Armin. Edited as advised and working fine :-).
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