09-19-2022, 07:46 PM | #1 |
Join Date: Oct 2007
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Punching someone into a "Fine Red Mist"
Maybe not literally., but the best way to explain what I want to ask
Now in the game if you hit -5 x HP you die automatically not matter what your HT, levels of hard to kill, ect; so someone with HP: 10...who takes 60 points of damage is done, fini. a corpse....but there is still a corpse. if this same person goes to -10 x HP.... 110 points of damage, there is nothing left of the corpse, before he may have a dozen bullet holes, but still may be able to a closed-casket funeral. He may have been run over by steel roller, fallen into a vat of acid, or taken a few thousand bullets over the course of the afternoon...heck he may have decided to eat a stick of dynamite. But lets say i get hit my a mack truck going 100 miles an hour which somehow stops the instant it hit me, I may have takes 60 points of damage, I may be at risk of taking 110 points of damage, but I probably would have been catapulted 40 feet and landed a sack of broken bones, but I'd still have a body 75% intact (or whatever) Think of a leaf, I can tear a leaf in two no issue...but if it's falling from the tree and I punch it in midair, it's probably going to be undamaged if I connect. likewise if the hulk hit me with a lamppost, it might launch me like a baseball, but my body probably wouldn't explode, or be torn in two. So the question is, is there a point where blunt drama becomes superfluous? Like for example only the first 40 points "matter" then after that only 1/10th of the damage applies to damage, while still affecting knockback? (I'm just pulling numbers form my posterior to illustrate) |
Tags |
hit points, injury |
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