08-14-2024, 06:13 PM | #21 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Spaceships/Space Opera] I need an editor and/or playtesters...
Don't they get the Combat Reflexes bonus on their dodge?
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08-14-2024, 06:27 PM | #22 |
Join Date: Jun 2006
Location: On the road again...
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Re: [Spaceships/Space Opera] I need an editor and/or playtesters...
They should! I completely forgot to give Vets, Aces, and Top Aces that!
*hangs head in shame*
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08-15-2024, 11:32 AM | #23 | |
Join Date: Sep 2007
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Re: [Spaceships/Space Opera] I need an editor and/or playtesters...
Quote:
The setting will have that extra touch of realism if the codes aren't actually orderly and sensible. The scheme was designed by committee, after all. Bonus points if the ship designs actually have designations from two (or more) different schemes depending on how old they are. |
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08-15-2024, 11:59 AM | #24 | |
Join Date: Jun 2013
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Re: [Spaceships/Space Opera] I need an editor and/or playtesters...
Quote:
More seriously, while that would give a touch of realism (in a surreal kind of way), I think it's better to have a more unified and logical naming scheme just to help the players (and GM for that matter) keep things straight in their heads.
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08-15-2024, 10:17 PM | #25 | |
Join Date: Jul 2008
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Re: [Spaceships/Space Opera] I need an editor and/or playtesters...
Quote:
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