06-13-2012, 04:55 PM | #31 | |
Join Date: Sep 2004
Location: Upper Peninsula of Michigan
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Re: Theurgy & Thaumaturgy (new Sorcery rules)
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06-13-2012, 09:27 PM | #32 |
Join Date: Aug 2004
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Re: Theurgy & Thaumaturgy (new Sorcery rules)
Actually, "Seers" would be a better name for what you came up with, and "Mystics" would be a better name for what I came up with. Mine aren't quite as passive as yours, being aligned more toward supporting others than "merely" observing the Symphony; in fact, I've considered giving them a fifth skill dedicated to matters of health: Rituals for healing Body, Mind, or Soul Hits and for mitigating Discords, with the possibility of subverting the skill to inflict damage and/or (temporary) Discords. Much more "active" than the others, but still oriented toward service to others rather than power for oneself.
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06-13-2012, 10:10 PM | #33 | |
Join Date: Oct 2009
Location: Boston, MA
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Re: Theurgy & Thaumaturgy (new Sorcery rules)
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06-14-2012, 01:24 AM | #34 |
Join Date: Sep 2008
Location: Madison, WI
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Re: Theurgy & Thaumaturgy (new Sorcery rules)
Beautiful job with the Seer article; even in my own campaign (which treats Gabriel very differently, but still associates him with inspiration and prophecy), I could use it as written. "Illumination" as the name of the related attunement was especially well-chosen ("Thy word is a lamp unto my feet, and a light unto my path"). Lastly, having an equivalent that works equally well for people allied with Heaven or with the Marches is a major plus.
One observation about possible "hybrid" characters: my own game includes an ex-pagan Sorceress who converted to Heaven's side after a Divine Intervention. She is now a Christian mystic who studies the Kabbalah; a Seer who still remembers his/her Sorcerous rituals might exist in other games, given a similar background.
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Ingeborg S. Nordén Last edited by ISNorden; 06-14-2012 at 01:26 AM. Reason: words transposed--oops! |
06-14-2012, 06:44 AM | #35 |
Join Date: May 2012
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Re: Theurgy & Thaumaturgy (new Sorcery rules)
My Penultimate Sorcerer Simon Cash started out very Hermetic (Classical & Medieval Latin & Greek language scholar) with a bit of Celtic and Norse Paganism thrown for variety and Eastern Mysticism for Cool factor. About a year and a half game in he was also a practicing Abrahamic Thurgist (studying both Kabalism & Gnosticism).
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