02-16-2011, 08:07 PM | #1 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Limited Mind Shield (Psionic Powers)
So toying around with a villain in my setting, he has Mind Shield really high, but it doesn't work against Psychic Vampirism, in fact he has Susceptible to Psychic Vampirism. The problem is the traits are incompatible unless I limit Mind Shield with "Not against Psychic Vampirism" ...so a limitation obviously, but at what cost? -10% seems to be whats sticking for me. Any thoughts? Rules Citations?
Thanks in advance, Ghostdancer
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02-16-2011, 11:28 PM | #2 | |
Join Date: Aug 2004
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Re: Limited Mind Shield (Psionic Powers)
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02-17-2011, 01:18 AM | #3 |
Join Date: Dec 2007
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Re: Limited Mind Shield (Psionic Powers)
No they aren't. Simplify your character sheet. Just get enough susceptibility to overwhelm your mind shield and call it a day.
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02-17-2011, 10:18 AM | #4 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Limited Mind Shield (Psionic Powers)
Quote:
Quote:
Ghostdancer
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02-17-2011, 10:23 AM | #5 |
Join Date: Dec 2007
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Re: Limited Mind Shield (Psionic Powers)
Mind Shield costs 4 points/level. Susceptible to Psychic Vampirism gives you -1 per level. You aren't making a profit.
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02-17-2011, 10:33 AM | #6 |
Join Date: Sep 2004
Location: Canada
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Re: Limited Mind Shield (Psionic Powers)
It comes out to a -25% limitation though, which sounds like it's overkill.
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02-17-2011, 10:35 AM | #7 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Limited Mind Shield (Psionic Powers)
Quote:
Ghostdancer
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02-17-2011, 07:57 PM | #8 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: Limited Mind Shield (Psionic Powers)
Can I ask why you're pricing out this villain?
Is it going to be an enemy of one of the PCs, and thus you need to know their point total? I thought the whole point of GURPS (and now D&D4E, I think?) is that only the PCs (and maybe anyone who's a dependent, ally, enemy, etc.) have to be statted out? |
02-17-2011, 08:26 PM | #9 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Limited Mind Shield (Psionic Powers)
Quote:
Basically, I don't hold with that idea for several reasons, one, in the material I'm using (Action) it says pretty specifically not to write up mooks or even non-important henchmen but for 'lieutenants' and 'bosses' you should. I've always agreed to this bit, even before it was written into RAW. Two, I have this policy called ' game mechanical transparency', there were some trust issues with my/our old GM, he was...well a BS'er he felt nothing needed to be written up ever and that telling you what your character did and how awesome his SUPER NPC #1 was was 'roleplaying'. If my players ask to see the character sheet of a major NPC I allow them to. This has built a very deep and lasting trust and no one ever asks to see if X actually has Y at level Z anymore. I still do it because it keeps me honest and reminds me that while I am the Gamemaster I am only there as long as my players want me there. Three, I can come up with stats on the fly, but when I have a reoccurring villain its easier to just write down the various items he has then trying to remember each time. And for posterity's sake, let me say that I write up all Allies, Dependents, Patrons (if applicable, i.e. a person not a organization), and Enemies. These are things my PC's paid for and I WILL make them have a impact on my game somehow Ghostdancer
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mind shield, psi, psionic powers, psychic vampirism |
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