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Old 01-23-2016, 04:13 PM   #61
ericbsmith
 
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Default Re: GURPS Starships line errata (and some observations)

Quote:
Originally Posted by Mailanka View Post
The Typhoon-Class Deep Space Fighter on page 11 of SS4 is listed as having two super fusion reactors, giving it 8 energy points. It uses these to power the two non-fixed(?) forward-mounted X-ray laser batteries it has, and the four super fusion torches it has on the back... only super-fusion torches aren't powered systems.
I think I fixed that one in the version in my spreadsheet by replacing one of the reactors with a Fuel Tank, giving the necessary fuel for the Super Fusion Torches.
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Old 01-23-2016, 04:19 PM   #62
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Default Re: GURPS Starships line errata (and some observations)

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Originally Posted by ericbsmith View Post
I think I fixed that one in the version in my spreadsheet by replacing one of the reactors with a Fuel Tank, giving the necessary fuel for the Super Fusion Torches.
It has a fuel tank... it's sitting in the core, evidently under the pilot's seat. Of course, even more fuel doubles its endurance. Not the worst idea in the world.
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Old 01-24-2016, 02:17 AM   #63
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Default Re: GURPS Starships line errata (and some observations)

Considering that's it's supposed to be a TIE Fighter maybe it had Solar Panels originally but they got replaced when the other Star Wars designs where added?
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Old 01-25-2016, 09:37 AM   #64
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Default Re: GURPS Starships line errata (and some observations)

Regarding airlocks, Spaceships, p. 42 says:
The capacity of an airlock is the maximum number of human-sized individuals that can occupy it. The table below shows airlock capacity and area (in hexes) by spacecraft SM:
Code:
SM        +4  +5  +6  +7  +8  +9  +10  +11  +12  +13  +14  +15
Capacity   *   1   1   1   2   3   4    5    6    7    8    9
Hexes      *   1   1   1   1   1   1    2    2    2    2    4
*The ship is too small for airlocks or, to put it another way, the entire ship is an airlock.

But Spaceships, p. 10 says:
Along with their 20 systems, all spacecraft get the following equipment.
Airlocks for entering the vessel. A spacecraft can be assumed to have (SM-4) airlocks, with each airlock capable of admitting (SM-4) persons per cycle.
Which means the Capacity line should look like:
Code:
SM        +4  +5  +6  +7  +8  +9  +10  +11  +12  +13  +14  +15
Capacity   *   1   2   3   4   5   6    7    8    9    10   11
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Old 01-26-2016, 12:09 PM   #65
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Default Re: GURPS Starships line errata (and some observations)

Note on the airlock: I have used a Hangar Bay module to represent an airlock in a SM 4 vehicle. A SM 4 hangar bay module is basically a 3 person airlock and a SM 3 one would be a 1 person given that one person is counted as 0.1 tons in spaceships.
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Old 01-27-2016, 03:21 AM   #66
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Default Re: GURPS Starships line errata (and some observations)

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Originally Posted by weby View Post
Note on the airlock: I have used a Hangar Bay module to represent an airlock in a SM 4 vehicle. A SM 4 hangar bay module is basically a 3 person airlock and a SM 3 one would be a 1 person given that one person is counted as 0.1 tons in spaceships.
Possible, but how much space (mass) does that "airlock" take up (that could be used for something else) vs. how convenient is it? A SM+4 vehicle is basically a full-size van, and SM+3 is a mini-pickup. It's probably better to use the space for some other component and just depressurize the entire cabin. The Apollo Command and Lunar Modules come to mind (each ~SM+4).
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Old 02-10-2016, 08:36 AM   #67
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Default Re: GURPS Starships line errata (and some observations)

The Dark Horse lists two items for rear slot 6: its third stardrive, and an Engine room. The stat-line also reflects both: It has range x3, and an HT of 13.
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Old 03-06-2016, 10:04 AM   #68
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Default Re: GURPS Starships line errata (and some observations)

Spaceships 2
Ricardo

Lists load as 201.8 tons, but has 300 ton hangar, 200 tons in the habitat and 18 people as load thus total should be 501.8 tons.
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Old 03-19-2016, 06:07 AM   #69
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Default Re: GURPS Starships line errata (and some observations)

Spaceships

Star flower seems to have wrong listed load of 301 as it has 6 cargo for 300 tons, 43.5 cargo in the tertiary battery and 20 people. The correct load should be: 345.5

Also the price seems to be wrong:

3 metal laminate armor 3
1 control 2
2 stardrive 20
2 standard reactionless 2
1 tertiary battery 1/30 0.2
1 enhanced sensor 2
1 engine room 0.3
1 fusion reactor 10
6 cargo 0
2 habitat 2
artificial gravity 1
Is only 42.5 million with the listed price of 44.5 million.
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Old 05-22-2016, 05:56 PM   #70
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Default Re: GURPS Starships line errata (and some observations)

Star ships 5
Star Hunter

Says that: "Personnel include four control crew, six scientists, and one technician." and yet it has life support only for max 6 people.

Simple solution is to swap out the three cabins with total life support with something giving more such. Just using 6 cabins allows for that to be carried but maximally one more person. Three cabins and three bunk rooms would allow it to carry the normal crew of 11 and have extra space for maximally 7 others.
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