06-19-2014, 04:44 PM | #41 | |
Join Date: Dec 2007
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Re: Psis vs Weirdness Magnet?
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06-19-2014, 06:34 PM | #42 |
Join Date: Aug 2004
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Re: Psis vs Weirdness Magnet?
Yeah, although Origins Magnet as it is written looks like it could attract bargain-seekers thinking it's an easy way to get allies.
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06-19-2014, 11:37 PM | #43 | |
Join Date: Feb 2007
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Re: Psis vs Weirdness Magnet?
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Or, if precognition sees possibilities, he might simply have trouble sorting things out. For ex, it's possible (depending on the campaign world) that even a non-WM might encounter a crashed alien, a vampire, and a mob boss in a single evening. But it's very, very improbable, so such a vision would normally be dismissed as so unlikely as to be ignorable. The exact same vision around the WM might be a high-order probability, but it might take the psion some time to realize that. |
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06-19-2014, 11:55 PM | #44 | ||
Join Date: Feb 2007
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Re: Psis vs Weirdness Magnet?
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Now, if the enemy keeps trying to use flashbombs to dazzle the Blind PC long after he should have wised up, that would be another issue. But the Blind PC gains something from his Disad as long as Mr. Flashbomb doesn't know he's blind, just incidentally from the nature of the situation. That WM is a Disad is certainly true, but it's also not unreasonable that it might cause some kind of issue with precognition, if only by causing the precognitive to have trouble believing his own power. Depending on how WM works, it might also reasonably produce strange interactions with people who have Luck that might be occasionally beneficial, and still be overall a big Disad. Over time, even the precog effect might turn out to be bad, for that matter, by drawing attention. But it's a reasonable interaction, in the same way a Blind PC might end up being the one who is unaffected by the flashbombs...or by a supernatural monster that needs visual eye-contact to mesmerize. Some things just arise from the nature of a situation. |
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06-20-2014, 06:43 AM | #45 | |
Join Date: Aug 2004
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Re: Psis vs Weirdness Magnet?
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06-20-2014, 07:46 AM | #46 |
Join Date: Aug 2004
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Re: Psis vs Weirdness Magnet?
On a related note, I see that Jürgen's The Big List of Weirdness Magnet Weirdness is showing a recent uptick in activity, with new posts giving more examples of the kinds of things that can happen to someone with WM.
I'll happily take partial and undeserved credit :) |
06-20-2014, 08:05 AM | #47 | |||
Join Date: Aug 2010
Location: MI
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Re: Psis vs Weirdness Magnet?
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06-20-2014, 08:06 AM | #48 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Psis vs Weirdness Magnet?
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--------------------------------------------------------------------- The real question here is how important is precog to the setting? Are we in a world full of super-powers, or is it one of the core effects of the setting? If we are in four color supers setting I have no problem with the WM being an annoying and blatant blind spot for a precog. If we are in star wars, with precog as a notable ability in a fairly limited set, I'm not going to be ok with it.
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06-20-2014, 11:48 AM | #49 | |
Join Date: Aug 2004
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Re: Psis vs Weirdness Magnet?
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psi, weirdness magnet |
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