06-16-2014, 03:52 PM | #11 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Psis vs Weirdness Magnet?
Oh and the time the cargo plane they were flying in was shot down by missiles where the WM lost its eyes by landing in the water rather hard. Followed by the homeless army of meat puppets out to get them.
Then had them trekking across Russia where they were diverted to a city and almost run over by a truck that had a driver in it. Luckily they made their escape from the Vampire kill team by jumping through office blocks and escaped by rickshaws. I would say they get hosed down enough by me. :) |
06-16-2014, 06:25 PM | #12 | |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Re: Psis vs Weirdness Magnet?
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06-16-2014, 09:10 PM | #13 | |
Join Date: Dec 2007
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Re: Psis vs Weirdness Magnet?
Quote:
Of course a Weirdness Magnet could mess up someone's Precognition if the results actually made things more difficult for the WM or were just strange and unhelpful or the magnet. LIke for example provoking murder attempts based on false or self-fulfilling prophecies, or locking both of them into a shared dream of the future that leaves the WM helpless, or of course the ever popular the Magnet wakes up in the body of the precog in the past while the precog is now in the Magnet's body in the present. |
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06-17-2014, 01:06 AM | #15 |
Join Date: Sep 2004
Location: Oldenburg, Germany
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Re: Psis vs Weirdness Magnet?
"That person has a strange aura! I must kidnap that person for my harem^h^h^h^h^h lab for further study!"
So, yes, maybe that NPC can't predict the Weirdness Magnet. But that makes the Weirdness Magnet interesting and worth of further study. Where does the "fuzziness" end? How much does it affect the predictions for people around the Weirdness Magnet? Time to do some scientific testing! And by "testing" I mean subjecting the Weirdness Magnet to a series of highly bizarre and embarrassing events that will hopefully reveal some insights into the "powers" and limitations of the Weirdness Magnet. There are quite a few mangas/anime which could serve as inspiration here... While Weirdness Magnet might seem to offer some advantage here (immunity from precognition), how it actually works out in practice should be so embarrassing that the character will not see it as worth it (hopefully, the player will still be entertained, though...).
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06-17-2014, 09:38 AM | #16 |
Join Date: Sep 2007
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Re: Psis vs Weirdness Magnet?
The definition of "fuzzy" here is fuzzy :) I agree that even immunity might still work out to a net disad. But it's also possible that while the villain may not have the full, accustomed use of his precog, it still has some effect even on the WM. Perhaps it just adds a little uncertainty, or causes a -1 TDM for the villain. Enough to attract his attention, but not enough to make the WM immune. The GM can rain down the full disadvantageousness of the -15 points and still make the WM a precog attention magnet. Adjust to taste.
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06-17-2014, 09:44 AM | #17 |
Join Date: Dec 2008
Location: Behind You
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Re: Psis vs Weirdness Magnet?
I tend to pick weirdness magnet people for random occurrences when picking a PC. And those are usually always bad.
"Huh, this has never happened before, we lost your rent check. It was right here on the desk!" |
06-17-2014, 11:05 AM | #18 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Psis vs Weirdness Magnet?
Another way to do it is when the WM kicks in and the craziness begins the Precog has difficulty to follow it.
The idea is to have the WM caught on top of the South Bank tower of the Golden Gate Bridge trying to hold up the US flag. That's before all the other craziness it had to get there. Previously they had to prevent a robot invasion arriving at Moose Jaw. But that was a diversion to the invasion in Ulan Bator that had to be stopped with a roller derby skate off. Then trying to stop the Boing when Nasty Bob gets in the way and accidentally slices up one of the players holding on for life on a back of a bus. Nasty Bob has huge talons. But is also very good golf. |
06-17-2014, 05:16 PM | #19 |
Join Date: Jun 2006
Location: On the road again...
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Re: Psis vs Weirdness Magnet?
I'm the guy that tends to just say "no" to anyone taking Weirdness Magnet, so I don't think I'll be able to give any good advice here.
I find saying "no" to traits that are going to mess up the campaign solves a lot of problems.
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06-17-2014, 07:01 PM | #20 |
Join Date: Aug 2004
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Re: Psis vs Weirdness Magnet?
How is it different? PK is saying that it is a disadvantage and should be treated as one. You should not let that trait be the reason an enemy Precog can't get accurate visions of the character. That would be something different, maybe a minor advantage or a Perk.
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Tags |
psi, weirdness magnet |
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