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08-25-2020, 10:01 PM | #11 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: does the maintenance penalty (-1 per spell) alter effective skill for maintain co
To try and stop a critical failure, yes. To adjust the result of the critical failure, no.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
08-25-2020, 11:19 PM | #12 |
Join Date: Feb 2016
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Re: does the maintenance penalty (-1 per spell) alter effective skill for maintain co
True, but I think that stopping the critical failure is almost always going to have more utility than changing the nature of the critical failure. At skill 7-15, Luck will allow you to reduce the probability of a critical failure to ~1:125,000 rolls. At skill 16+, Luck will allow you to reduce the probability of a critical failures to ~1:8 million rolls. In either case, a mage with Luck will almost never experience a critical failure.
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08-26-2020, 07:28 AM | #13 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: does the maintenance penalty (-1 per spell) alter effective skill for maintain co
Quote:
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Rupert Boleyn "A pessimist is an optimist with a sense of history." Last edited by Rupert; 08-26-2020 at 07:31 AM. |
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08-26-2020, 07:51 AM | #14 | ||||
Join Date: Aug 2018
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Re: does the maintenance penalty (-1 per spell) alter effective skill for maintain co
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I guess if it never has these problems in the first place (when initiating a spell) then there would be no reason for it to create the problems for maintenance... I guess the only question then (since spells-on penalty, like range penalties, just doesn't matter) is how the -5 to skill penalty for Low Mana (which DOES affect the ritual discounts) is applied in terms of maintenance. "Mana-at-time-of-casting" is obviously what matters for the initial spellcasting, but for maintenance, is that cost also determined by MATOC or is it determined by "mana-at-time-of-maintenance" (MATOM) ? Another thing relevant to non-mages is whether or not you can maintain a spell at all once you exit High Mana and go to Normal Mana where you can't cast spells. Is that restricting just for starting them, or also for continuing them? M126: a spell requiring no Magery and no special advantages or attributes could be loaned to anybodyI guess this might be similar to M19 Using Enchanted Items where you presumably don't need to be a mage to maintain the spell your item casts in Normal Mana either. Quote:
I guess the +1 bonus to skill for taking x2 time (option) or penalties for omitting ritual elements (-2) also wouldn't influence energy costs? Nerfing wizards doesn't seem like a bad idea as it adds a lot of options compared to muggles with just mundane traits, it only seems like a problem when we compare it to the relatively low cost of competing exotic/supernatural traits. Quote:
Forgetting the spell wouldn't be so bad if you used spell defaults. Guess that'd be one good reason for mages to get that perk from Magical Styles as a backup for if they forget spells. Not sure what "Ritual Magery" guys would do though... like how exactly do you "forget" a technique which defaults from a Path of X skill? Do you just lose any points you've put in the technique? Or maybe treat it like it's "incompetent" and be an extra -4 to the default? Or just "can never do it" ? In terms of Compartmentalized Mind if you lacked the default skill (assuming Magical Styles perk) to have it at 15 to get the -1 then all of a sudden all your maintenances will be 1 energy / duration and drain you dry until your skills got back up to snuff. Quote:
In a world where those lacking it could use "temporary enhancements" rules from Powers to access it, I could see those w/ luck getting lazy and not getting the TE to save on Energy, even though that is safest. What would be super fun is all mages having "Unstable Casting" and giving the option for 2 tiers of temporary enhancements (the 1st to remove Unstable Casting as a "reverse limitation" enhancement, the 2nd to add Stable Casting) to avoid risk. |
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lend spell, maintaining spells |
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