12-12-2013, 10:50 AM | #1 |
Join Date: Jan 2011
Location: alocal
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[PSIONIC POWERS] Expanding Combat Sense
I'm writing some material for a psionics campaign I intend to run (eventually). I was re-reading Psionic Powers and I noticed Combat Sense doesn't give any attack bonuses. How could I change it in order to have bonuses both to attack and defense? I thought about Higher Purpose, but the bonus seems to broad for a mere 5 pts. Suggestions?
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12-12-2013, 10:54 AM | #2 |
Join Date: May 2009
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Re: [PSIONIC POWERS] Expanding Combat Sense
All weapons is probably a [15] point talent.
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Maxwell Kensington "Snotkins" Von Smacksalot III |
12-12-2013, 11:21 AM | #3 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: [PSIONIC POWERS] Expanding Combat Sense
Yes, it's essentially a fairly large subset of DX. DX is 20 CP/lvl. It is rather less than that, but on the other hand, combat skills are highly useful, so there's not a strong case for saying it should cost 10 CP/lvl.
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12-12-2013, 11:40 AM | #4 |
Join Date: Sep 2004
Location: Yucca Valley, CA
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Re: [PSIONIC POWERS] Expanding Combat Sense
Compartmentalized Mind (Only for Aim/Evaluate) - Pretty significant bonus in a firefight, and in melee, +1 to hit AND less fooled by feint or deceptive attack, which fits the idea of combat sense. Of course, you'll need more limitations: No Mental Separation, and Power Mod, and skill roll. To make buy-in cheaper and level it, start with a half-cost potential advantage granting a free Evaluate on every other turn. -GEF
EDIT: If you don't believe Aim and Evaluate are mental maneuvers, use Altered Time Rate instead of Compartmentalized Mind. Once you strip out the mobility and out-of-combat productivity, I reckon it'll price the same. Last edited by Gef; 12-12-2013 at 12:27 PM. |
12-12-2013, 11:41 AM | #5 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: [PSIONIC POWERS] Expanding Combat Sense
Realistically, it would probably land somewhere between 10 and 15, but GURPS tends to pentaphile things wherever possible.
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12-12-2013, 03:15 PM | #6 | |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Re: [PSIONIC POWERS] Expanding Combat Sense
Quote:
Evaluate doesn't have an equivalent though (apart from "have higher Skill"), which seems a shame. |
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12-12-2013, 03:55 PM | #7 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [PSIONIC POWERS] Expanding Combat Sense
Were I to do this, I'd probably add the following to each level. And yeah, I'd spell out what "DX!" really means to avoid confusion; it's still the same base 15 points/level.
Extra DX Without Basic Speed (Aspected, Combat, -20%; Does not affect Parry or Block, -5%; ESP, -10%) [10/level] The second limitation is just to avoid odd situations where +1 DX would bump (e.g.) Block from an odd number to an even one, arguably increasing it by 2 instead of 1. This way you get smooth results. Talent makes sense, too, but using Aspected DX! avoids any questions about reaction rolls, triggering Combat Sense while learning, etc.
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12-12-2013, 06:46 PM | #8 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: [PSIONIC POWERS] Expanding Combat Sense
If it was any other fairly large subset of DX, sure, 13 CP/lvl. But I'd be very much in favour of rounding up because it's combat skills.
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Tags |
aspected, psi, psionic, psionic powers, psionics |
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