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Old 03-24-2023, 04:56 AM   #1
tbone
 
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Default Really basic question: What are the ST damage values not on the table?

I think I'm having a moment, forgetting where to find something really basic.

The Damage Table for ST-based dam goes point-by-point up to ST 40, then jumps by increments of 5 ST. So... If one wants the official damage for ST 42, or 66, or anything else that gets skipped over, where are these?

I'm thinking there's an obvious source where I've seen the numbers but I'm drawing a blank. (In Supers? No, not there...)
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Old 03-24-2023, 06:17 AM   #2
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Default Re: Really basic question: What are the ST damage values not on the table?

That high on the table, damage is only moving by 2 points for every 5 ST. I don't remember ever seeing a rule for intermediate values. So I suppose RAW would just be "+2 for every 5 full points of ST".

If you wanted to interpolate the intermediate point of damage, then just allow +1 at 3 points over the next lower value. The progression is linear, so that's not even a piecewise approximation.

Also, recall the "Adds to Dice" rule: +4 is 1d.

That is, the general rule is to round down. Frex, 45 gets you sw 7d+1 and 50 gets you sw 8d-1. 48 would be 7d+2. 50 is 7d+3, or as the table puts it, 8d-1. 53 would be 7d+4, or converting adds to dice is 8d, which is also the same as using the better starting point, 50 for 8d-1, and adding +1 for the halfway point at 53.


Code:
40   7d-1
43   7d
45   7d+1   
48   7d+2
50   8d-1     7d+3
53   8d        7d+4
55   8d+1
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Old 03-24-2023, 07:45 AM   #3
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Default Re: Really basic question: What are the ST damage values not on the table?

Quote:
Originally Posted by tbone View Post
I think I'm having a moment, forgetting where to find something really basic.

The Damage Table for ST-based dam goes point-by-point up to ST 40, then jumps by increments of 5 ST. So... If one wants the official damage for ST 42, or 66, or anything else that gets skipped over, where are these?
I don't know that there's an official source.

On a pure extrapolation of the previous section of the table, you'd go up +1 for every two points of ST, or +1d for every eight points, so for thr, it would go:

41-42: 4d+2
43-44: 5d-1
45-46: 5d
47-48: 5d+1
49-50: 5d+2
51-52: 6d-1
53-54: 6d
55-56: 6d+1
57-58: 6d+2
59-60: 7d-1
61-62: 7d
63-64: 7d+1
65-66: 7d+2
67-68: 8d-1
69-70: 8d
71-72: 8d+1
73-74: 8d+2
75-76: 9d-1
77-78: 9d
79-80: 9d+1
81-82: 9d+2
83-84: 10d-1
85-86: 10d

But you'll notice that that progression starts outpacing the published table occasionally at ST 55 and permanently at 75, and that it's faster than the "Add 1d to both thrust and swing damage per full 10 points of ST above 100."

So the implicit rule involves a transition to "+1 for every 2.5 points of strength", and you could round that either way (+1 at two above entry, or +1 at three above entry).
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Old 03-24-2023, 10:03 AM   #4
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Default Re: Really basic question: What are the ST damage values not on the table?

And this is why I created my own damage rules, the RAW damage has no pattern and at higher levels the cost is not worth it.

The progression for RAW after ST 27is:

+1
+1
+2
+2
+1d-1
+1d-1
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Old 03-24-2023, 10:54 AM   #5
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Default Re: Really basic question: What are the ST damage values not on the table?

With some extrapolation, the formula for ST damage is
Swing: (ST-6)/4 for ST up to 26 (5d), (ST+15)/8 for ST 26-50 (8d), ST/10+3 for ST 50+.
Thrust: (ST-5)/8 for ST up to 70 (8d), ST/10+1 for ST 70+.

In both cases, treat 0.25-0.49 dice as +1, 0.5-0.74 dice as +2, 0.75-0.99 dice as 1d-1.
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Old 03-24-2023, 10:48 PM   #6
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Default Re: Really basic question: What are the ST damage values not on the table?

Thanks for the replies. I could swear I used something in the past with the numbers filled in, but maybe it was a fan-made thing that I've since lost.

Otherwise, it's always been easy enough to just guess at those missing damage scores for monsters, the only time such ST scores come up anyway (for me; I don't play any supers games). But it's surprising that the skipped-over damage scores aren't filled in somewhere by a published book.

The reason why it's even a question is that the "+1d per +10 ST" that kicks in at high ST means somehow fitting four damage quanta (nd, nd+1, nd+2, (n+1)d-1) to ten ST levels (as people have noted), and it's odd that BS wouldn't explain how that's intended to work. To add a little more oddity, swing dam increases by 1d from ST 40 to 50, and by 1d per 10 ST from ST 60 onward, but it increases by more than 1d from ST 50 to 60.

All no big deal! But I guess it means we have to fill in the specific values ourselves. Here's an attempt from ST 40 to 80 (after which further progression is obvious). My general rule below (made up on the spot) for allocating the four damage quanta over ten levels of ST (wherever "+1d per +10 ST" is in play) is: (nd x3, nd+1 x2, nd+2 x3, and (n+1)d-1 x2.

Code:
40		4d+1	7d-1
41		4d+2	7d
42		4d+2	7d
43		5d-1	7d
44		5d-1	7d+1
45		5d	7d+1
46		5d	7d+2
47		5d+1	7d+2
48		5d+1	7d+2
49		5d+2	8d-1
50		5d+2	8d-1
51		6d-1	8d
52		6d-1	8d
53		6d	8d
54		6d	8d+1
55		6d	8d+1
56		6d+1	8d+2
57		6d+1	8d+2
58		6d+2	9d-1
59		6d+2	9d-1
60		7d-1	9d
61		7d-1	9d
62		7d	9d
63		7d	9d+1
64		7d+1	9d+1
65		7d+1	9d+2
66		7d+2	9d+2
67		7d+2	9d+2
68		8d-1	10d-1
69		8d-1	10d-1
70		8d	10d
71		8d	10d
72		8d	10d
73		8d+1	10d+1
74		8d+1	10d+1
75		8d+2	10d+2
76		8d+2	10d+2
77		8d+2	10d+2
78		9d-1	11d-1
79		9d-1	11d-1
80		9d	11d
Does that look OK as a way to fill in those mysteriously missing values?
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Old 03-25-2023, 12:53 PM   #7
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Default Re: Really basic question: What are the ST damage values not on the table?

Quote:
Originally Posted by tbone View Post
Thanks for the replies. I could swear I used something in the past with the numbers filled in, but maybe it was a fan-made thing that I've since lost.
Eric B. Smith did a very detailed ST chart, both 3E to 4E ST conversions & an extended ST chart. That might be what you're thinking of.
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Old 03-25-2023, 11:48 PM   #8
tbone
 
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Default Re: Really basic question: What are the ST damage values not on the table?

Quote:
Originally Posted by Pursuivant View Post
Eric B. Smith did a very detailed ST chart, both 3E to 4E ST conversions & an extended ST chart. That might be what you're thinking of.
Found it: http://gurpsland.no-ip.org/pdf/STChart.pdf

Good recollection! It's a helpful tool (like many other things at the same site). Although, looking closely, I guess it's not the chart I (maybe) remember. It doesn't attempt to extrapolate the missing values; it appears to fill in the blanks with the last published value. For example, it has thrust damage continue at 4d+1 for six levels, then jump to 5d, then later jump to 5d+2, then 6d, then 7d-1, then 7d+1, then 8d.

Which is more than good enough for play purposes; skipping over "7d thrust" hardly matters to tales of adventure. But in the interest of obsessively filling in missing values... no worry, I'll extrapolate appropriately and carry on.
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