01-04-2014, 12:22 AM | #12 |
Join Date: Mar 2013
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Re: Pricing Advantages Based on Difficulty
This is a game. The designers tried to pride things by usefulness. They also lowered the price on a few things to help characters survive (Combat Reflexes comes to mind here).
For example, Unaging isn't all that useful in a standard campaign. I've never had a character die of old age, for example.
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Tags |
advantage, cost, difficulty |
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