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#31 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#32 |
Join Date: Jul 2015
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A Trooper would be a good addition to the group and would shore up the team's combat capabilities. Feel free to discuss with GnomesofZurich if you want to play a mutated scavenger, as I would prefer not to have two of the same template in the group.
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#33 |
Join Date: Jul 2015
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#34 | |
Join Date: Dec 2010
Location: Kansas, USA
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I'll keep Will at 13 and use the 5 pts to increase my Speed and Move to a flat 6. I will do the corrected increase for Perception to 14, and go with Crossbow instead of Bow. Revised sheet will be up tonight after I get home. Edit: Adding up my points in my notebook, I came up with 248. I'll double check when I have the sheet in front of me tonight. If it is, could I take them in swimming? I figure if Hank can pilot a boat, he should probably be able to swim.
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-- "What monstrosities would walk these streets were some people's faces as unfinished as their minds." Eric Hoffer Last edited by Bogie1494; 05-03-2016 at 03:08 PM. Reason: Added a question |
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#35 |
Join Date: Jul 2015
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I highly suggest finding a way to fit a couple of points into Veterinary. The default penalties from Physician are pretty harsh, and being able to take care of animals is going to be VERY useful.
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#36 |
Join Date: Jul 2015
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#37 | |
Join Date: Sep 2005
Location: Canada
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For your consideration, I did draft up a Fast Trooper that I thought would be pretty effective: DX 15, Combat Reflexes, Enhanced Dodge, Luck (or Daredevil), Acrobatics, Judo, Karate with Guns (Rifle) as primary Guns skill. Knife and Two-Handed Balanced would round it out (so one could strike with the butt of the rifle, as a spear with a bayonet, or use the bayonet as a knife).
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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#38 | |
Join Date: Jul 2015
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I have a Fast Trooper pre-gen that is a little more Mad Max that the build above, but would be equally as effective. In fact, I have pregens for all of the templates from ATE1, if anyone is struggling with a build. If Skullcrusher goes Trooper, then I'd really like to see Lee the Eel in this game. |
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#39 |
Join Date: Dec 2010
Location: Kansas, USA
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Finalized Character
Henry Hank Cafferty: Trader+Experienced+Blessed Basic premise: Hank is a traveling merchant dealing in common items used in settlements. He is also a self-appointed arbitrator, trying to bring some sense of order to settlements in the region. He prefers traveling in groups for several reasons. 1) He hates fighting, preferring to settle things with words whenever possible. Groups tend to offer a measure of determent against those looking for a fight. 2) He hates being alone. He was lost in a cave for two days as a child, and the lack of human contact severely scarred him. Hanks last job nearly killed him when the negotiations turned bloody and the settlement was nearly burned to the ground. He had to dig his way out of a burning building as it collapsed. He lost nearly everything at the settlement, and is trying to replace his lost wares and now tarnished reputation. Code:
Attributes: [130] ST 10 [0] HP 10 [0] RP 10 [0] DX 12 [40] Will 13 [-5] LFP ____ IQ 14 [80] Per 14 [0] HT 11 [10] FP 11 [0] Basic Speed: 6 [5]; Basic Move 6 [0] Damage 1d-2/1d; BL 20 lbs; Advantages: [110] Absolute Direction [5]; Charisma (1) [5]; Eidetic Memory [5]; Extraordinary Luck [30]; No Hangovers [1]; Reputation (+3) [5]; Resistant to Disease (+3) [3]; Serendipity (2) [30]; Smooth Operator (1) [15]; Temperature Tolerance (+1) [1]; Voice [10] Disadvantages: [-45] Chummy [-5]; Curious (12) [-5]; Pacifism: Cannot Harm Innocents [-10]; Post-Combat Shakes (9) [-10]; Sense of Duty (Friends) [-5]; Xenophilia (12) [-10] Quirks: [-5] Code of Honor: Treat animals as you would a friend. Delusion: A GMOs pollen caused the Pandemic, not a virus. Dislike: Locked rooms. Distinctive Feature: Heterochromia Responsive Skills: [60] Acting (A) IQ+0 [2]-14 Animal Handling (Equine) (A) IQ+0 [2]-14 Boating (Canoe) (A) DX-1 [1]-11 Boating (Sail) (A) DX-1 [1]-11 Body Language (A) Per+0 [2]-14 Bolas (A) DX+1 [4]-13 Camouflage (E) IQ+0 [1]-13 Climbing (A) DX-1 [1]-11 Crossbow (E) DX+2 [4]-14 Current Affairs (Appalachia) (E) IQ+1 [2]-15 Detect Lies (H) Per-1 [2]-13 Diplomacy (H) IQ-1 [2]-13 Disguise (A) IQ+0 [2]-14 Fast-Talk (A) IQ+0 [2]-14 Gambling (A) IQ+0 [2]-14 Hiking (A) HT+1 [4]-12 Knife (E) DX+1 [2]-13 Knot-Tying (E) DX+0 [1]-12 Leadership (A) IQ+0 [2]-14 Merchant (A) IQ+2 [8]-16 Mimicry (Speech) (H) IQ-1 [2]-13 Public Speaking (A) IQ+1 [4]-15 Sleight of Hand (H) DX-2 [1]-10 Streetwise (A) IQ+0 [2]-14 Survival (Forest) (A) Per+0 [2]-14 Swimming (E) HT+1 [2]-12
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-- "What monstrosities would walk these streets were some people's faces as unfinished as their minds." Eric Hoffer |
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#40 |
Join Date: Sep 2004
Location: Detroit, Michigan
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Stilling working on a trooper. Going the Hardy Experienced route. Rather have the health aspect than the speed.
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You can get more with a 2X4 and a kind word then with just a kind word! Randal Kane - Trent Bauer |
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Tags |
after the end, ate, post apocalyptic |
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