02-09-2010, 05:41 AM | #11 | |
Join Date: Oct 2005
Location: Göttingen, Germany
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Re: First GURPS Night as GM (and role-playing fullstop) - Trip Report
Quote:
taking your example: If a PC wants to drink water from a fountain, he shouldn't need to make any roll for that. also slipping while walking has nothing to do with drinking but you could call for a dx-roll. anyway, IMO you shouldn't let your PC slip in this trivial situation without giving some (warning) information beforehand, e.g. "The stones look slippery" (if it isn't obvious, it would call for a perception-check). usually a good hint for a GM is to say "yes" or "yes, but..." to most ideas of the players to let them be creative and make things interesting and fun. e.g. PC: "I want to go to the fountain and put some water into my bottle.", GM: "Ok, you arrive at the fountain and take your bottle, but you notice that the water is a little darker than usual... do you want to fill your bottle now?" Last edited by OldSam; 02-09-2010 at 05:53 AM. |
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02-09-2010, 07:45 AM | #12 |
Join Date: Oct 2007
Location: Vermont
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Re: First GURPS Night as GM (and role-playing fullstop) - Trip Report
I think he means Slight of Hand and Filch.
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My ongoing thread of GURPS versions of DC Comics characters. |
02-09-2010, 07:55 AM | #13 |
Join Date: Aug 2005
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Re: First GURPS Night as GM (and role-playing fullstop) - Trip Report
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02-09-2010, 12:56 PM | #14 | |
Join Date: Jan 2010
Location: Adelaide, Australia
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Re: First GURPS Night as GM (and role-playing fullstop) - Trip Report
Quote:
In your example, I assume you would only warn them should the PC have succeeded in a hidden roll against his/her perception? |
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02-09-2010, 01:10 PM | #15 | |
Join Date: Nov 2004
Location: Colorado Springs, CO
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Re: First GURPS Night as GM (and role-playing fullstop) - Trip Report
Quote:
Acrobatics (defaults to DX-6) at 4 Brawling has no default You can still use skills you haven't put points into, but the skill level is quite low, typically Stat-4 to Stat-6.
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02-09-2010, 02:49 PM | #16 | |
Join Date: Oct 2005
Location: Göttingen, Germany
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Re: First GURPS Night as GM (and role-playing fullstop) - Trip Report
Quote:
In this case I'd say it depends on two things: 1. How obvious is the difference between normal water and this darker water? If it's only a small subtle difference, e.g. it contains some tiny dark particles, I'd roll perception. In case it is dirty or something like that, e.g. having a dark shade, I'd say this is obvious and tell it to the player without rolling. Normally I try to imagine if it would be obvious for me being at the PC's place, then I decide. 2. If the PC is somehow distracted, in a hurry or busy with another task, chances are good that he overlooks something - which calls for a perception roll. On the other hand if the PC is relaxed and not in a hurry, I'd rather tell it without rolling or would give a bonus on the roll. |
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02-09-2010, 06:58 PM | #17 | ||
Join Date: Jan 2010
Location: Adelaide, Australia
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Re: First GURPS Night as GM (and role-playing fullstop) - Trip Report
Quote:
Initial Skill Purchasing Let's take Acrobatics (DX/H) Default DX-6. Character has a natural DX level of 10. According to the GURPS Lite skill progression/purchase chart (if I'm reading it correctly) if I were to purchase this skill, the minimum cost would be 1 point taken at -2 controlling attribute. So you'd end up with Acrobatics 8 (1) Default Rolling If a character hasn't purchased Acrobatics, he/she can roll against the skill by defaulting to his own DX score (regardless of what it is) -6. Is my working out right on both these fronts? Quote:
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02-09-2010, 07:43 PM | #18 |
Join Date: Oct 2008
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Re: First GURPS Night as GM (and role-playing fullstop) - Trip Report
On buying skills in general the free GURPS Skill Categories from e23 will help people visualise what skills are used for what.
While looking for the link to that I came across: GM-fu: Session Prep , also a free download that you might take a look at on session preparation. |
02-09-2010, 07:47 PM | #19 |
Join Date: Jan 2009
Location: Fryers Forest Australia
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Re: First GURPS Night as GM (and role-playing fullstop) - Trip Report
DrDraxium;
"Initial Skill Purchasing Let's take Acrobatics (DX/H) Default DX-6. Character has a natural DX level of 10. According to the GURPS Lite skill progression/purchase chart (if I'm reading it correctly) if I were to purchase this skill, the minimum cost would be 1 point taken at -2 controlling attribute. So you'd end up with Acrobatics 8 (1) Default Rolling If a character hasn't purchased Acrobatics, he/she can roll against the skill by defaulting to his own DX score (regardless of what it is) -6. Is my working out right on both these fronts?" To my knowledge you've got it spot on.
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02-09-2010, 07:55 PM | #20 | |
Join Date: Oct 2007
Location: Richmond, California, USA
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Re: First GURPS Night as GM (and role-playing fullstop) - Trip Report
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Code:
Points Skill level for Joe Average 0 (default)DX-6 4 1 DX-2 8 2 DX-1 9 4 DX+0 10 8 DX+1 11 |
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Tags |
beginner, first time, game mastering, gurps lite |
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