09-08-2013, 09:35 PM | #21 |
Join Date: Oct 2012
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Re: berserk combat
"Some weapons have a continuum of reaches; e.g., a spear with reach “1, 2” can strike targets either one or two yards away. An asterisk (*) next to reach means the weapon is awkward enough that it requires a Ready maneuver to change reach (e.g., between 1 and 2). Otherwise, you can strike at foes that are at any distance within the weapon’s reach."
I was calling this "Grip". But it is listed as "change reach". And it is a ready maneuver. Presumably, an unready (swung) halberd would take two ready maneuvers to switch from it being unready to a different 'reach'. I personally do not have a preference for how it works. I just wasn't sure of the official GURPS ruling and wanted to know for future combat situations. It seems problematic if a warrior cannot fight with their preferred weapon if they are prone to berserk and their preferred weapon becomes unready after a swing. Could you burn a Fatigue point to instantly re-ready an unbalanced, unready weapon? How about burning one Fatigue point per level of strength you are below the required strength for the weapon not to become unready after use? |
09-09-2013, 05:10 AM | #22 |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Re: berserk combat
There's a perk that readies it instantly once per turn.
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09-09-2013, 05:28 AM | #23 |
Join Date: Nov 2009
Location: Oregon
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Re: berserk combat
Grip Mastery will let you change grip once per turn without a Ready. Someone with Form Mastery can sometimes use it to change Reach without a Ready (the most common example being Staff->Spear). But as far as I know there's no perk to directly change Reach instantly, nor is there a perk to freely ready a weapon that becomes unready on an attack.
Allowing an Extra Effort or All-Out option for re-readying a heavy weapon (or attacking without it becoming unready) seems fair. In a chambara game you could allow trading extra attacks for Ready actions. |
09-09-2013, 05:57 AM | #24 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: berserk combat
Quote:
Unbalanced just means you can not defend and attack on the same turn. you can attack and attack every turn with out needed to ready. |
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09-09-2013, 08:23 AM | #25 | |
Join Date: Jul 2008
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Re: berserk combat
Quote:
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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09-09-2013, 09:16 AM | #26 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: berserk combat
true, IF under strength.
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09-09-2013, 09:39 AM | #27 |
Join Date: Jul 2008
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Re: berserk combat
No, if not way over strength. If you have the listed ST, your weapon becomes unready when used.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
09-09-2013, 02:45 PM | #28 |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Re: berserk combat
Using a non dueling halberd doesn't make sense unless you want if for the reach. Otherwise, even for damage a dueling one is best, if you use a scaled up version of it.
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I've revised the Low Tech weapons table: http://forums.sjgames.com/showthread.php?t=112532 |
09-09-2013, 02:47 PM | #29 | |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: berserk combat
Quote:
I may regret ever working on scaling rules. Short version - if you're making a scaled-up Dueling Halberd that's as long as a full-sized halberd to make a "better" halberd, you're misusing the rules, even if the math works out. In the opinion of the author, anyway.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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09-09-2013, 03:59 PM | #30 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: berserk combat
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Tags |
berserk, combat, strike |
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