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Old 09-08-2013, 09:35 PM   #21
Henchman99942
 
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Default Re: berserk combat

"Some weapons have a continuum of reaches; e.g., a spear with reach “1, 2” can strike targets either one or two yards away. An asterisk (*) next to reach means the weapon is awkward enough that it requires a Ready maneuver to change reach (e.g., between 1 and 2). Otherwise, you can strike at foes that are at any distance within the weapon’s reach."

I was calling this "Grip". But it is listed as "change reach". And it is a ready maneuver. Presumably, an unready (swung) halberd would take two ready maneuvers to switch from it being unready to a different 'reach'.

I personally do not have a preference for how it works. I just wasn't sure of the official GURPS ruling and wanted to know for future combat situations. It seems problematic if a warrior cannot fight with their preferred weapon if they are prone to berserk and their preferred weapon becomes unready after a swing.

Could you burn a Fatigue point to instantly re-ready an unbalanced, unready weapon? How about burning one Fatigue point per level of strength you are below the required strength for the weapon not to become unready after use?
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Old 09-09-2013, 05:10 AM   #22
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Default Re: berserk combat

There's a perk that readies it instantly once per turn.
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Old 09-09-2013, 05:28 AM   #23
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Default Re: berserk combat

Quote:
Originally Posted by gilbertocarlos View Post
There's a perk that readies it instantly once per turn.
Grip Mastery will let you change grip once per turn without a Ready. Someone with Form Mastery can sometimes use it to change Reach without a Ready (the most common example being Staff->Spear). But as far as I know there's no perk to directly change Reach instantly, nor is there a perk to freely ready a weapon that becomes unready on an attack.

Allowing an Extra Effort or All-Out option for re-readying a heavy weapon (or attacking without it becoming unready) seems fair. In a chambara game you could allow trading extra attacks for Ready actions.
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Old 09-09-2013, 05:57 AM   #24
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Default Re: berserk combat

Quote:
Originally Posted by Henchman99942 View Post
I was calling this "Grip". But it is listed as "change reach". And it is a ready maneuver. Presumably, an unready (swung) halberd would take two ready maneuvers to switch from it being unready to a different 'reach'.
Unbalanced weapons do not become unready when swung in 4e. Unless you are wielding a two-handed weapon one handed without enough strength.

Unbalanced just means you can not defend and attack on the same turn. you can attack and attack every turn with out needed to ready.
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Old 09-09-2013, 08:23 AM   #25
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Default Re: berserk combat

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Unbalanced weapons do not become unready when swung in 4e. Unless you are wielding a two-handed weapon one handed without enough strength.

Unbalanced just means you can not defend and attack on the same turn. you can attack and attack every turn with out needed to ready.
However, double-dagger weapons do, and the swing attacks of full-size polearms are double-dagger.
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Old 09-09-2013, 09:16 AM   #26
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Default Re: berserk combat

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However, double-dagger weapons do, and the swing attacks of full-size polearms are double-dagger.
true, IF under strength.
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Old 09-09-2013, 09:39 AM   #27
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Default Re: berserk combat

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true, IF under strength.
No, if not way over strength. If you have the listed ST, your weapon becomes unready when used.
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Old 09-09-2013, 02:45 PM   #28
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Default Re: berserk combat

Using a non dueling halberd doesn't make sense unless you want if for the reach. Otherwise, even for damage a dueling one is best, if you use a scaled up version of it.
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Old 09-09-2013, 02:47 PM   #29
Peter V. Dell'Orto
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Default Re: berserk combat

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Originally Posted by gilbertocarlos View Post
Using a non dueling halberd doesn't make sense unless you want if for the reach. Otherwise, even for damage a dueling one is best, if you use a scaled up version of it.
Sigh.

I may regret ever working on scaling rules.

Short version - if you're making a scaled-up Dueling Halberd that's as long as a full-sized halberd to make a "better" halberd, you're misusing the rules, even if the math works out. In the opinion of the author, anyway.
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Old 09-09-2013, 03:59 PM   #30
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Default Re: berserk combat

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But as far as I know there's no perk to directly change Reach instantly,
Reach Mastery does exactly this.
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