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Old 04-14-2024, 08:01 AM   #11
Varyon
 
Join Date: Jun 2013
Default Re: combining a Quarterstaff with a sling

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Originally Posted by malloyd View Post
I do think the sling should interfere with using the staff as a melee weapon a bit, but if you roll it up and tie it in place, or remove it, you should still get the parry bonus. You might lose a point of damage striking with that end of the staff though, since the shape you need for a decent release probably rules out a metal end cap. Wrapping and tying the sling up (or unwrapping it to ready it as a sling) will take a bit of effort, though with practice you can probably get it down to 5 seconds or so. Removing it entirely depends on how you attached it, and methods vary, but if you are planning to dual use, a loop knotted into a groove around the staff works fine, and you could use a knot that can be easily pulled to release it, or maybe even pop the loop out of the groove in no more than a Ready action. Though you probably still ought to demand the 5 seconds to tie it back on, assuming you didn't drop it on the ground and lose it when you popped it off.
With the top string released, it seems like the sling would be more like a tassel/pennant than a parachute, and I don't think that would interfere much with using the staff. But I may well be mistaken about that. If a typical metal endcap won't allow for a good release, you could probably design one that would, although that would boost price. But then striking with that end has a decent chance of damaging the sling, so you might want to restrict yourself to the other end anyway.
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Old 04-14-2024, 08:07 AM   #12
malloyd
 
Join Date: Jun 2006
Default Re: combining a Quarterstaff with a sling

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Originally Posted by Varyon View Post
But then striking with that end has a decent chance of damaging the sling, so you might want to restrict yourself to the other end anyway.
The other big risk would be the dangling sling catching on something and pulling on the staff somewhere in the middle of a maneuver. I'd probably impose an Improvised Weapon penalty of some kind on any weapon that had a long dangly bit hanging off it, just for the problem of catching on something, or hitting yourself in the face with it, or wrapping it around your own leg and tripping yourself...

Edit: Actually an improvised weapon penalty sounds about right. It's not a particularly insurmountable issue, so if you really [wanted] to drop a perk on practicing using it to negate the penalty, you could. There might even be a good reason to do that in some cases, say for a banner bearer who wanted the option to use the flagpole as a spear or lance.
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Old 04-14-2024, 09:54 AM   #13
Fred Brackin
 
Join Date: Aug 2007
Default Re: combining a Quarterstaff with a sling

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Originally Posted by King Leonidas View Post
where is the joe staff?l.
The Jo is in Low Tech. P.57 for the text and p.70 for the table entry.

Most illustrations of the Staff Sling do show a stick c. 4 feet but I wouldn't think the 6 foot length made use impossible. You could grasp the long staff a couiple of feet up from the lower tip if the length was a problem.

All stick weapons have similar thicknesses. Those are determined by the human hands that grasp them.

Gurps is not very fussy about weights. That 4 lb Staff in the tables pretty much has to be a dense wood like oak with metal caps on each end. A 6 foot long 1 inch wide staff made of ash wouild only weigh 1 pound and a bamboo staff would be less than that.

Also note how long guns with bayonets attached are not penalized for weight. They act just like Spears even if they are much heavier and shorter. You might take a hex off a rifle/bayonet combo comapred toa real spear butt hat would be about it.

Gurps weapon stats are not very fine grained.
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