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08-10-2005, 10:16 PM | #1 |
Join Date: Mar 2005
Location: near Houston
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Troop Strength values for assorted vehicles
A couple of years ago, I had come up with TS values (for the GURPS mass combat system in Compendium II and Roleplayer #30) for most of the WWII vehicles in the G:WWII line and those I had personally done. I haven't really updated it since, but I thought I would post it here.
tanks and tank destroyers Panzer I - 10 Panzer IIC - 15 Panzer IIF/J - 20 Panzer IIIF - 25 M-3 Stuart - 25 Panzerjager I - 25 T-70 - 25 StuG III - 25 Panzer IIIJ - 30 Panzer IVD - 30 StuG IV - 30 SU-76 - 30 M-4A1 Sherman - 35 SOMUA S-35 - 35 PzKfw IV/70 - 35 Hetzer - 35 Matilda II - 35 M-10 Wolverine - 40 Panzer IVH - 40 Char B1-bis - 40 Cromwell VII - 40 M-18 Hellcat - 40 M-36 Jackson - 45 M-4A3E8 Sherman - 45 Panther D - 50 T-34/76 - 50 T-34/85 - 55 Tiger - 60 Jagdtiger - 70 Tiger II - 70 Maus - 80 armored cars M-20 - 10 SdKfz 222 - 15 SdKfz 231 - 20 M-8 - 20 SdKfz 234 - 25 sp artillery sIG 33 - 50 Wespe - 90 M-7 Priest - 100 M-8 HMC - 30
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com |
08-11-2005, 12:49 PM | #2 |
Join Date: Feb 2005
Location: Bergen, Norway
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Re: Troop Strength values for assorted vehicles
Hmmm.... Now, there are some complicating matters when it comes to the comparative value of AFVs. For instance, a T34/85 does not have the firepower to take down a Panther head on; Likewise with the Mathilda II vs the Pz III.
But this could be solved by giving bonuses for superiority in "Heavy front armour" or "Long AT guns", in the regular fashion.
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Yours Elling "You shall shun manslying, lest it be a justified reprimand, or in common combat." -Advice for royal Retainers, The Kingsmirror, ca 1250 |
08-11-2005, 03:47 PM | #3 | |
Join Date: Mar 2005
Location: near Houston
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Re: Troop Strength values for assorted vehicles
Quote:
All the numbers are subjective. At one time, I had created a crude formula that took into account (off-road) speed, (frontal and side) armor and armament in an objective way, but it has been lost to the mists of time.
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com Last edited by copeab; 08-11-2005 at 07:53 PM. |
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08-11-2005, 05:17 PM | #4 |
Join Date: Nov 2004
Location: New Mexico
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Re: Troop Strength values for assorted vehicles
Very cool info. I might even give them a try. Gives me a great idea for a gaming session for my group.
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KataH "Follow me if I advance! Kill me if I retreat! Avenge me if I die!" |
08-13-2005, 01:09 AM | #5 |
Join Date: Mar 2005
Location: near Houston
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Re: Troop Strength values for assorted vehicles
Some other random stuff:
I did consider taking the costs of vehicles from Steel Panthers and tweaking them until they fell into the Mass Combat ranges. However, since I wanted to share this project with others, for copyright reasons I decided not to use those numbers. I didn't do anything with aircraft. Because of the way aircraft interact with the MC system, it was hard to tell what a 'fighter' and 'bomber' were supposed to represent. Was a bomber a level bomber like the B-17 or a dive-bomber like the Ju 87? Was a fighter a straight fighter like the Me 109 or a fighter-bomber like the P-47? Probably, aircraft should be rated on a (roughly) 50-100 scale based on their effectiveness in ground support, but that can be argued against.
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com |
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mass combat, wwii |
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