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Old 03-21-2014, 02:06 PM   #10
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [RPM] Post your rituals here

Quote:
Originally Posted by ajardoor View Post
Meteor Barrage
Spell Effects: Greater Create Energy.
Inherent Modifiers: Damage, External Burning (Multiple Projectile, Guided).
Greater Effects: 1 (x3).

6d burning
RoF 1x3
Ignore range penalties, travels 10/yards per seconds, requires Concentrate each turn until it hits, miss if lose sight of target
100 Max
Acc 3
Rcl 1
See B412 for info on Guided attacks.

Typical Casting: Greater Create Energy (6) + Damage, External Burning 6d (RoF 1x3 +50%, Guided +50%) (24). 90 energy (30x3).


Spectral Razor
Spell Effects: Lesser Destroy Body.
Inherent Modifiers: Damage, Internal Cutting (Selective Effect).
Greater Effects: 0 (x1).

If target within 5 yards fails to resist, he is slashed as if by an invisible blade for 2d+2 cutting damage that ignores DR and the caster may choose to target a hit location.

Typical Casting: Lesser Destroy Body (5) + Damage, Internal Cutting 2d+2 (Selective Effect, +20%) (13) + Range, 5 yards (2) + Subject Weight, 300 lbs. (3). 23 energy (23x1).


Atlas Flexed
Spell Effect: Greater Strengthen Body.
Inherent Modifiers: Altered Trait, increased ST.
Greater Effects: 1 (x3).

The subject of the spell (the caster or touched by the caster by default) has their ST increased by 5 for 10 minutes.

Typical Casting: Greater Strengthen Body (3) + Altered Trait, +5 ST (50) + Subject Weight, 300 lbs. (3) + Duration, 10 minutes (1). 171 energy (57x3).


I Prepared Explosive Runes Today (or "Uh-oh! Looks like you clicked the wrong square!")
Spell Effect: Greater Create Energy + Lesser Control Magic.
Inherent Modifiers: Damage, External Burning (Explosive 1).
Greater Effects: 1 (x3).

This spell is cast as a charm on a piece of paper with writing on it, which is then usually folded up for safety reasons. When anyone reads the writing on the paper charm, it triggers the spell to create an fiery explosion with the paper as its 'point of impact' (ground zero). The explosion's damage is 4d burning.
See B104 and B414 for rules on explosions.

Typical Casting: Greater Create Energy (6) + Damage, External Burning 4d (Explosive 1 +50%) (14) + Lesser Control Magic (5). 75 energy (25x3).

These look good, but as Varyon already noted, you're going to need a Sense effect for the Runes.
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Tags
ghostly movement, magic, ritual path magic, rpm, thaumatology

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