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#21 | |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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If you did it too often, it would have the possibility of making the PCs too samey, but as a sometimes food, it could be cool. |
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#22 |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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I've been pondering the idea of doing with XP what 3rd Ed Warhammer Fantasy does with Fortune Points:
Each time a player <does whatever earns XP in your game>, it goes into a central pot. When the pot has x XP in it (where x is the number of players), everyone gets one. That celebrates individual merit, but rewards it to the group. |
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#23 | |
Join Date: Nov 2007
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#24 |
Join Date: Sep 2004
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Earthdawn has something similarish to this with Group Patterns. Essentially the party may "weave" their xp into a group pattern that then buffs their characters in a variety of ways as long as they are acting in the groups interest (which could might be the pact limitation in gurps on advantages).
Not sure what type of a game you are striving for but what if exotic,supernatural advantages were only purchaseable as part of "group patterns"? Another alternaitve that I saw in Deadlands Classic was that at the begining of the night players would draw poker chips that they could at the end of the night spend on improving their character. During the session they were able to spend those chips on various things including reducing injuries. Additionally at a slightly higher expense they could also spend those points on another players behalf to reduce their injuries as well. |
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#25 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#26 |
Join Date: Sep 2004
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Thats not a bad idea, might put a prerequisite of Sense of Duty team on it and you would definately need to clarify what does and does not count as group versus personal interests.
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#27 | |
Banned
Join Date: Oct 2007
Location: Europe
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#28 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Chess and roleplaying games are very, very different. Among other things, role-playing games are open-ended in a way that chess isn't. There's a very limited range of moves that are allowed in chess. In a role-playing game... well.
The two are far from equivalent.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#29 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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