![]() |
![]() |
#11 |
Join Date: Aug 2004
Location: Nashville, TN
|
![]()
Actually, now that I see what I wrote, I didn't even really mean "transfer". I really meant "spend".
In-game, if Leo Lightfoot is constantly annoyed at how Tirion Thunderstep keeps giving them away in stealth situations, the player might say that his character is going to teach Tirion how to move more quietly, even if it kills him. Leo's player could then spend a point to buy the Stealth skill for Tirion (with the permission of Tirion's player, I would think).
__________________
I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
![]() |
![]() |
![]() |
#12 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#13 | |
Join Date: Nov 2007
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#14 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#15 |
Join Date: Nov 2007
|
![]()
Hmm, yes, absolutely. Points could also be spent to get contacts, information, etc. between scenarios. I will definitely look into that.
|
![]() |
![]() |
![]() |
#16 |
Join Date: Aug 2008
Location: Tampa, FL
|
![]()
In my campaigns, the individual gets experience from the GM AND the group gets experience. I also have a rule that if the group sees an action taken by an individual or two that they thought was above and beyond or heroic or self sacrificing, they can give up one or two group points for that individual. Most "events" have a point value to them and I keep track of them overall.
During one campaign, the group decided to skip an entire town, even though they needed healing and supplies. It cost them about 10 points each, but they decided it was safer outside town than inside (and they were right). When they learned the truth, they asked to give ALL the group points to the psychic. |
![]() |
![]() |
![]() |
#17 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
![]() Quote:
Bill Stoddard |
|
![]() |
![]() |
![]() |
#18 | |
Join Date: May 2008
Location: CA
|
![]() Quote:
(the business being a mixture of a private merc company or private detectives agency in my current campaign) |
|
![]() |
![]() |
![]() |
#19 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
![]() Quote:
In my campaign, I decided to keep the 'XComness' off-screen most of the time. The base on which they're situated does get upgraded slightly over time, but they aren't the ones managing it; they don't know what costs how much etc. But the fact that the team has two shuttles is probably slightly suboptimal compared to two pilots joining funds and getting one bigger/better shuttle. |
|
![]() |
![]() |
![]() |
#20 |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
|
![]()
I know if I did this, my players would divide it all evenly. I let my players pass out a +1 XP MVP bonus every session, and some sessions they even decide no one earned it, or give it to an especially amusing or successful NPC. Giving them the whole pool of points would just mean I'm totaling it up and they are dividing it out.
This is why I pass out the same XP to everyone in the group these days. It's just easier on everyone. I suspect if you have a cooperative group, this is what will happen.
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
![]() |
![]() |
![]() |
Tags |
experience points |
Thread Tools | |
Display Modes | |
|
|