10-23-2004, 04:03 PM | #21 | |
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Re: Aura Traits in 4e
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10-23-2004, 04:52 PM | #22 | ||
Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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Re: Aura Traits in 4e
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10-23-2004, 05:08 PM | #23 | |
Join Date: Aug 2004
Location: Pflugerville, Texas
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Re: Aura Traits in 4e
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01-27-2017, 02:41 PM | #24 |
Join Date: Nov 2016
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Re: Aura Traits in 4e
I have been reading about aura, and I want to understand something; B102 reads: "Your attack takes the form of a malefic aura that affects anyone you touch (reach C) or who touches you. If a weapon strikes you, your aura affects the weapon."
1. Considering the preceding text, I understand that my attack is an "automatic hit", provided my PC is touched by the enemy or some-one/thing else. Therefore, they cannot resist or defend against it; right? 2. How can you defend against an aura that has no signature? For example, the NPC has an "aura of death" (which inflicts 5d of damage on contact). IF you don't know about the aura, how will you defend against it? 3. In case of afflictions, can't you choose "not to resist" or "not to defend"? 4. It was mentioned that you could "reverse" a roll for the sake of positive afflictions; probably, the bonus to my afflictions depends on the level I bought. Well, let's say that I changed the affliction to a "sense based" roll, then PC1 (the user) employs meld1 with PC2 (target): (i) Since they are meld into the same body, is this going to be granted without a roll? (ii) On the other hand, and provided both of them have "Rapport & Mind-link, sensory (and its other mods/reqs)" is this going to be a guaranteed affliction? Thank you, - Hide |
01-27-2017, 03:57 PM | #25 | |
Join Date: May 2006
Location: Seattle, Washington
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Re: Aura Traits in 4e
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2) If you're talking about a HT resistance roll, that's an innate ("biological") reaction to the "attack" and doesn't require conscious thought. So not knowing it's there won't prevent the resistance roll.
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01-27-2017, 06:27 PM | #26 | |
Join Date: Sep 2004
Location: Canada
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Re: Aura Traits in 4e
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I believe you can buy No Signature twice though, to protect against this sort of business. Which really only increases the tax. No Signature, as noted, does not bypass resistance rolls. No enhancement bypasses resistance rolls. No Signature on its own also won't bypass DR - you need another enhancement to do that. No Signature doesn't bypass Danger Sense either, and more broadly it doesn't bypass Precognition. And finally No Signature does not prevent people from feeling the pain, and it does not make them stupid. If you take a step forward and take 5d damage, it's not a big leap to connect the two things (incidentally, 5d damage is not "death", it's just a lot of "ow"; you could roll 5 damage, I could have Hard to Kill, I could be Berserk, or I could just have 200 HP and be mildly irritated).
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