10-22-2004, 02:50 AM | #1 |
Join Date: Aug 2004
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Paladin in 4e (was: Aura Traits)
In trying to model a high fantasy (D&D-ish) setting, I am coming up against the issue of radiated traits, i.e. traits that all characters (or all undead, or all allies, etc) within a certain distance will benefit from. How do I model this in 4e? I'm inclined to look to Area Effect, but the description only addresses attacks. Affliction doesn't seem quite right, as it requires an active use.
For example, would this work for a Paladin's aura of courage (all allies within 10 feet gain a bonus to resisting fear)? Fearlessness (Area Effect 4 yds, +100%; Selectable Area +20%) If so, would this? Unluckiness (Area Effect 4 yds, +100%; Selectable Area +20%) If not, what would? Last edited by errant42; 10-22-2004 at 12:15 PM. Reason: expanded topic |
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