Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-22-2004, 02:50 AM   #1
errant42
 
errant42's Avatar
 
Join Date: Aug 2004
Default Paladin in 4e (was: Aura Traits)

In trying to model a high fantasy (D&D-ish) setting, I am coming up against the issue of radiated traits, i.e. traits that all characters (or all undead, or all allies, etc) within a certain distance will benefit from. How do I model this in 4e? I'm inclined to look to Area Effect, but the description only addresses attacks. Affliction doesn't seem quite right, as it requires an active use.

For example, would this work for a Paladin's aura of courage (all allies within 10 feet gain a bonus to resisting fear)?

Fearlessness (Area Effect 4 yds, +100%; Selectable Area +20%)

If so, would this?

Unluckiness (Area Effect 4 yds, +100%; Selectable Area +20%)

If not, what would?

Last edited by errant42; 10-22-2004 at 12:15 PM. Reason: expanded topic
errant42 is offline   Reply With Quote
 

Tags
always on

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:34 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.