03-24-2021, 09:32 AM | #1 |
Join Date: Jul 2013
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Aim as a skill check
My group has been playing around with the idea for awhile now, and with a new game getting ready to start I'm wanting to implement it.
Aim becomes a Per based combat check (with all the modifiers in place). Success normal bonuses apply Critical success normal bonus +2. Failure nothing happens, Critical failure applies a penalty equal to what the normal benefit would be. I vaguely remember a Pyramid article that covered this basic idea, but can't find it. I could be real, or a figment of my imagination, either way any comments or criticisms are welcome.
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03-24-2021, 09:39 AM | #2 |
Join Date: May 2007
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Re: Aim as a skill check
Pyramid #77- Combat includes "On Target" (p.24), a set of rules for requiring a skill check to successfully aim at a given target.
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03-24-2021, 10:00 AM | #3 | ||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Aim as a skill check
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I use it in my games where there are modern weapons (and you'll see it again in Mission X), and I find it really changes up the "I aim, I shoot, I aim, I shoot" metronomic behavior and adds some proper unpredictability to firefights. There are some differences - Aim is DX-based, not Per-based as one example. Success gives either Aim+2 or a random roll that centers on that same range, as a bonus for "it might take me a few seconds to get it." and also the Aim roll replaces the "aim for multiple seconds" concept. Anyway, while I'm obviously biased I applaud the direction you're going here. I find it adds a lot to the game.
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03-24-2021, 10:12 AM | #4 |
Join Date: Jul 2013
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Re: Aim as a skill check
Holding one's aim with a high strength bow for an extended length of time should require some sort of check as well.
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03-24-2021, 11:35 AM | #5 |
Join Date: Jul 2009
Location: Oklahoma City
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Re: Aim as a skill check
That one's in Pyramid 3/33 "The Deadly Spring"
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03-24-2021, 11:50 AM | #6 |
Join Date: Sep 2007
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Re: Aim as a skill check
Also check out Precision Aiming in Gun Fu
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03-24-2021, 12:01 PM | #7 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Aim as a skill check
Also in High-Tech and Tactical Shooting.
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03-24-2021, 01:22 PM | #8 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Aim as a skill check
Quote:
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Tags |
aiming, guns |
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