Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip > The Fantasy Trip: House Rules

Reply
 
Thread Tools Display Modes
Old 01-02-2021, 05:46 PM   #11
Shostak
 
Shostak's Avatar
 
Join Date: Oct 2015
Location: New England
Default Re: Buffing ST

Quote:
Originally Posted by larsdangly View Post
Actually, there is already something so similar to this in the game that an elegant solution might be to adapt it: Just as wizards can invest XP in purchasing mana for spell casting, perhaps heroes could invest the same number of XP to purchase a reserve of 'damage ablation' ST points.
This doesn't really give anyone much of an incentive to buy up ST, though. If anything, it reinforces the assertion that ST is a dump stat, since it allows figures to withstand more damage than their ST would normally allow.
Shostak is offline   Reply With Quote
Old 01-02-2021, 10:05 PM   #12
Kieddicus
 
Join Date: Oct 2020
Default Re: Buffing ST

Quote:
Originally Posted by Shostak View Post
This doesn't really give anyone much of an incentive to buy up ST, though. If anything, it reinforces the assertion that ST is a dump stat, since it allows figures to withstand more damage than their ST would normally allow.
You could make 'Hero Points' be cap'd by your ST that way each ST gives two hit points in a way.
Kieddicus is offline   Reply With Quote
Old 01-03-2021, 04:40 AM   #13
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: Buffing ST

It might be nice to have a talent that made you less likely to suffer DX penalties or knockdowns when damaged.
David Bofinger is offline   Reply With Quote
Old 01-03-2021, 05:27 AM   #14
Chris Rice
 
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
Default Re: Buffing ST

Quote:
Originally Posted by David Bofinger View Post
It might be nice to have a talent that made you less likely to suffer DX penalties or knockdowns when damaged.
It’s called Toughness.
Chris Rice is online now   Reply With Quote
Old 01-03-2021, 06:30 AM   #15
Shostak
 
Shostak's Avatar
 
Join Date: Oct 2015
Location: New England
Default Re: Buffing ST

Quote:
Originally Posted by Chris Rice View Post
It’s called Toughness.
Toughness makes it less likely for a figure to suffer DX or falling penalties because it reduces the amount of damage from each blow, which is not the same as something that raises the wound reaction threshold but doesn't reduce damage.

Tying the benefit to a talent that has high ST as a prerequisite has the benefit of not needing any formula or charts. Another good idea, David! Maybe it's a third level of Toughness--no extra damage reduction, but raises the the bar for -2DX and falling by 1 point. ST 16 for a prerequisite would follow the talent's progression.
Shostak is offline   Reply With Quote
Old 01-03-2021, 11:35 PM   #16
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: Buffing ST

Toughness seems to be about rolling with the blow. I'm thinking of it as more like the line about "when you've been punched and it seems like three guys are coming after you, hit the one in the middle".

There could be a basic level that's free for heroes but costs 1 for wizards and most non-combat NPCs don't have it. And a second level that means you just don't stop until you're dead.
David Bofinger is offline   Reply With Quote
Old 01-04-2021, 04:59 AM   #17
JimmyPlenty
 
Join Date: Dec 2017
Default Re: Buffing ST

Quote:
Originally Posted by lordtarim View Post
Some things i have tried before is to allow fighters to buy extra ST as "hit points" (split ST scores) at a rate of 2HP for the cost of 1 current attribute increase.
A good idea. I have thought something like this as well. The only concern is you can make a major tank in 5 level ups.
JimmyPlenty is offline   Reply With Quote
Old 01-04-2021, 06:38 AM   #18
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: Buffing ST

Quote:
allow fighters to buy extra ST as "hit points" (split ST scores) at a rate of 2HP for the cost of 1 current attribute increase.
I've seen more generous rules than this: the cost was 3 for the price of 1, it was called "health" and it was also used for e.g. resisting poison.

Quote:
Originally Posted by JimmyPlenty View Post
The only concern is you can make a major tank in 5 level ups.
That isn't a great concern to me since five points is a high price to pay. Compare a 12(22)-12-8 fighter (broadsword, small shield) with 13-16(13)-8 (bastard sword, leather, large shield, toughness) or indeed 12-14(12)-11 (broadsword, cloth, large shield, toughness, shield expertise, sword expertise). The extra 10 hit points don't look so great by comparison.

It might be more useful to one of Henry's non-wizard designs, something with no use for ST but hit points so low it's in constant danger of fatally stubbing its toe. Even then it doesn't seem unbalancing.
David Bofinger is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:40 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.