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Old 11-29-2020, 01:33 AM   #1
JimmyPlenty
 
Join Date: Dec 2017
Default Critical Idea

5 auto hit
4 negate armor
3 double damage and negate armor

NOTE: negating armor may not mean diddle in light/non armored combat.

or

5 auto hit
4 +1 die damage
3 +2 die damage

NOTE: This still creates triple damage for light weapons, but can be explained by their accuracy. Heavy weapons seem to suffer a small amount though.

or

5 auto hit
4 negate armor
3 negate armor +1 die damage

Last edited by JimmyPlenty; 11-29-2020 at 01:40 PM.
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Old 11-29-2020, 02:20 AM   #2
Steve Plambeck
 
Join Date: Jun 2019
Default Re: Critical Idea

Wait - don't you want the bonuses to go with the LOW rolls (3, 4 & 5), not the high ones?
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Old 11-29-2020, 01:40 PM   #3
JimmyPlenty
 
Join Date: Dec 2017
Default Re: Critical Idea

Quote:
Originally Posted by Steve Plambeck View Post
Wait - don't you want the bonuses to go with the LOW rolls (3, 4 & 5), not the high ones?
HA! It is go branded in my system to assume higher is better. :)
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