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Old 07-17-2014, 04:22 PM   #771
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Update to Doctor Doom

Doctor Doom
1,001 points
Attributes:
ST 12 [20]; DX 12 [40]; IQ 15 [100]; HT 12 [20].
Secondary Characteristics: Dmg 1d-1/1d+2; BL 29 lbs; HP 12 [0]; Will 15 [0]; Per 15 [0]; FP 12 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0]; Dodge 10.
Languages: English (Accented) [2*]; Greek (Accented) [2*]; Hungarian (Native) [4*]; Latin (Accented) [2*]; Latverian (Native) (Native Language) [0]; Romanian (Native) [4*]; Russian (Accented) [2*]; Serbian (Native) [4*].
Cultural Familiarities: Eastern European (Native) [0]; Western [1].
Advantages: Administrative Rank 7 [35]; Appearance (Handsome) [12]; Charisma 3 [15]; Combat Reflexes [15]; Energy Realm 2 [40]; Gadgeteer [25]; High Manual Dexterity +3 [15]; High TL +1 [10]; Language Talent [10]; Legal Immunity (Diplomatic Immunity) [20]; Mathematical Ability 4 [20]; Matter Realm 2 [40]; Natural Scientist 4 [20]; Magery 2 (External Sources Only, -60%; Solitary Ceremonial, +10%) [13]; Social Regard (Respected) 3 [15]; Status 7 [10]†; Unfazeable [15]; Wealth (Multimillionaire 3) [125].
Perks: Suit Familiarity (Battlesuit) [1].
Disadvantages: Callous [-5]; Code of Honor (Gentleman's) [-10]; Compulsive Rhetoric (12) [-5]; Jealousy [-10]; Megalomania [-10]; Obsession: Destroy Reed Richards (9) [-7]; Obsession: Gain Ultimate Power (9) [-15]; Selfish (6) [-10]; Stubbornness [-5].
Quirks: Chauvinistic [-1]; Mild OCD [-1]; OUCH! [-1]; Third-Person [-1]; Vanity [-1].
Skills: Administration (A) IQ-1 [1] – 14; Alchemy/TL9 (VH) IQ+0 [8] – 15; Artist (Painting) (H) IQ-2 [1] – 13; Artist (Sculpting) (H) IQ-2 [1] – 13; Battlesuit/TL9 (A) DX+3 [12] – 15; Beam Weapons/TL11 (Pistol) (E) DX+2 [4] – 14; Boxing (A) DX-1 [1] – 11; Diplomacy (H) IQ+0 [4] – 15; Fast-Talk (A) IQ+0 [2] – 15‡; Innate Attack (Beam) (E) DX+2 [4] – 14; Intelligence Analysis/TL9 (H) IQ-1 [2] – 14; Interrogation (A) IQ+0 [2] – 15; Intimidation (A) Will+0 [2] – 15; Inventor! (WC) IQ+10 [144] – 25‡; Musical Instrument (Violin) (H) IQ-2 [1] – 13; Psychologist! (WC) IQ+0 [24] – 15; Public Speaking (A) IQ+3 [2] – 18§; Rapier Sport (A) DX-1 [1] – 11; Scholar! (WC) IQ+0 [24] – 15; Science! (WC) IQ+10 [144] – 25‡; Thaumatology (VH) IQ+0 [2] – 15#.
Magical Realm Skills: Energy (VH) IQ+0 [2] – 15#; Matter (VH) IQ+0 [2] – 15#.
Starting Spending Money: $400,000,000 (20% Starting Wealth)

* Includes +1 level from Language Talent.
† Includes +2 from Administrative Rank and +3 from Wealth.
‡ Conditional +4 from Mathematical Ability.
§ Includes +3 from Charisma.
# Includes +2 from Magery.

Role-Playing Notes:
The primary word used when describing Dr. Doom is "ego". He monologues, recording every utterance for posterity on his armor's internal digital recording system. He refuses to believe he is ever in any way wrong, and has deluded himself into believing that what is good for Doom is good for the entire rest of the world.

Doctor Doom's Battlesuit

1,698 points
Advantages:
Burning Attack 5d (Damage Modifier: Surge, +20%; Increased Range (×10), +30%; Rapid Fire: RoF 8, +100%; Rapid Fire: Selective Fire, +10%) [65]; Damage Resistance 180 (Hardened 1, +20%) [1,080]; Doesn't Breathe (Oxygen Storage (×100), -30%) [14]; Enhanced Move (Air) 2 [40]; Flight [40]; Hyperspectral Vision [25]; Ladar (Extended Arc: 360°, +125%; Low-Probability Intercept, +10%; Targeting, +20%) [51]; Lifting ST +38 [114]; Protected Hearing [5]; Protected Taste/Smell [5]; Protected Vision [5]; Radar (Extended Arc: 360°, +125%; Low-Probability Intercept, +10%; Multi-Mode, +50%; Targeting, +20%) [61]; Sealed [15]; Striking ST +38 [190]; Telecommunication (Radio) (Video, +40%) [14]; Telescopic Vision 3 [15].
Perks: Accessory: TL9 Small Computer [1]; Illumination [1].
Disadvantages: Electrical [-20]; Maintenance (Armoury) (1 Person, Every Other Week) [-3]; Numb [-20].

Design Notes
1. Dr. Doom's Magery has all modifiers on both Magery 2 and Magery 0. It just looks weird putting both on the sheet together.
2. Dr. Doom's battlesuit should have a ton of Gadget/Breakable and Gadget/Can Be Stolen modifiers on it. I'm just not certain what SM to make the various components.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 07-17-2014, 05:15 PM   #772
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by tbrock1031 View Post
DIABLO
I dunno why, but for some reason I thought I remembered you posting Dragon Man already :? Well, something to look forward to. I always like the visual DM cut, and he was a good foil for the Fantastic Four... I didn't care much for Diablo as a character though.
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Old 07-17-2014, 05:48 PM   #773
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by Not another shrubbery View Post
I dunno why, but for some reason I thought I remembered you posting Dragon Man already :? Well, something to look forward to. I always like the visual DM cut, and he was a good foil for the Fantastic Four... I didn't care much for Diablo as a character though.
You might have seen him in the PDF in my .sig. I'm working on the Impossible Man right now, but haven't posted everyone I've got done yet.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 07-23-2014, 03:48 PM   #774
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

DOCTOR SUN

Real Name: Dr. Sun Li.
Occupation: Former scientist, would-be world conqueror.
Identity: Doctor Sun's existence is not presently known to the general public.
Legal Status: Citizen of the People's Republic of China with no criminal record, legally deceased.
Other Aliases: None.
Place of Birth: Presumably somewhere in China.
Marital Status: Unrevealed.
Known Relatives: None.
Group Affiliation: None.
Base of Operations: Hong Kong.
History: Doctor Sun Li was a scientist in the employ of the People's Republic of China who was the mastermind behind "Project Mind", which would remove a living brain and connect it to a computer, permitting the computer to think like a living being rather than in just a binary format. While Dr. Sun experimented on higher primates – most notably chimpanzees – he somehow offended one of the generals in charge of the project, who had him arrested on trumped up charges and sentenced to death. This general, however, decided to use Dr. Sun himself as a test subject for Project Mind, and Sun's brain was removed from his body and transferred to a case tied to the project's computer systems.

However, Dr. Sun's colleagues who performed the surgery failed to remove the portions of Sun's brain that held his consciousness and memories. It is possible that this was done on purpose, either as part of an experiment to see if the consciousness would remain, or as willful negligence on the part of the scientists and doctors performing the surgery, as a form of rebellion against the general in charge. Sun has stated that it was standard practice to remove the chimps' consciousness centers in the trials he oversaw.

As part of the project's computer system, Sun discovered that he had obtained unlimited access to the Internet and the Chinese government intranet, which he used to falsify records erasing his previous existence and arranging for the general that destroyed his life to be arrested and executed for treason. Following that, he began making plans to conquer first China and then the world.

Still desiring a body, however, Sun ordered a factory to produce a series of humanoid robot bodies built to his specifications, and then had his brain capsule transferred to one of them, keeping the other bodies in reserve.

Learning from the Internet about the faster-than-light flight which turned the crew into the Fantastic Four, Dr. Sun decided to study them to see if their altered physiologies could be adapted to suit his purposes (see Fantastic Four). To this end, he sent them an invite to visit a colleague who lived in Hong Kong, then trapped them in a series of seeming deathtraps he'd devised under the city, separating them while his tests explored their limits. Posing as their nemesis Doctor Doom, he then appeared as a hologram to "congratulate" them, but Dr. Richards quickly determined that he wasn't Doom because he didn't monologue enough (see Doctor Doom; Mister Fantastic). He then appeared and took psychic control the Human Torch, but the Torch was freed when the Thing broke the robot body's brain case (see Human Torch; Thing).

It was later revealed that Sun's brain was actually encased in the robot body's chest, not in the vulnerable glass casing where the robot's head would be. Having determined that the Fantastic Four would be of no use to his plans, Doctor Sun was last seen viewing a listing of a number of superhumans – hero and villain alike – to determine who would make suitable pawns. Where Sun will appear next is anyone's guess.
Height: (robot body) 7', original human height unknown.
Weight: (robot body) 1,500 lbs, original human weight unknown.
Eyes: None.
Hair: None.
Uniform: None.
Strength Level: Doctor Sun possesses a humanoid robot body with superhuman strength that can lift/press around two tons.
Known Superhuman Powers: Doctor Sun's robotic body, built from a gold-titanium alloy, possesses superhuman strength and durability, and his hands are sharp enough to be used as claws. Contrary to those who see him, his brain is encased in the body's chest; the brain-under-glass on his shoulders is purely for show. His chest is capable of withstanding high-powered police sniper rifles, and his limbs are able to withstand typical police gunfire. The optic sensor on his chest is able to see in both the infrared and ultraviolet spectra as well as the normal visual spectrum. His brain still requires oxygen and nutrients to prevent cellular decay.

Doctor Sun also possesses a modicum of psionic power, most notably the ability to scan surface thoughts and to control the actions of others.
Other Abilities: Doctor Sun is a brilliant scientist with a solid grounding in primate physiology and psychotronics.

1,100 points
Attributes:
ST 50 [400]; DX 14 [80]; IQ 14 [80]; HT 14 [40].
Secondary Characteristics: 5d2/8d-1; BL 500 lbs.; HP 50 [0]; Will 14 [0]; Per 14 [0]; FP 0 [0]; Basic Speed 7.00 [0]; Basic Move 7 [0]; Dodge 10.
Languages: Cantonese (Native) [6]; English (Native) [6]; Mandarin Chinese (Native) (Native Language) [0].
Cultural Familiarities: East Asian [0].
Advantages: Born to be Wired 3 [15]; Claws (Sharp Claws) [5]; Compartmentalized Mind 1 (Limited: Powers Only, -5%; Mentalism, -10%; No Mental Separation, -20%) [33]; Damage Resistance 10 [50]; Damage Resistance 15 (Partial: Torso Only, -10%) [68]; Hyperspectral Vision [25]; Machine [25]; Mind Control (No Memory, +10%; Psionic, -10%) [50]; Mind Reading (Reflexive, +40%; Psionic, -10%) [39]; Natural Scientist 3 [30]; Super Jump 2 [20]; Super Throw 2 [20]; Telecommunications (Cable Jack) (Secure, +20%; Video, +40%) [8]; Telecommunications (Radio) (Burst (1,000×), 90%; Secure, +20%; Short Wave, +50%; Video, +40%) [30]; Wealth (Very Wealthy) [30]; Zeroed [10].
Perks: Accessory (Small Computer) [1]; Penetrating Voice [1]; Striking Surface [1]; Style Familiarity (Wushu) [1].
Disadvantages: Disturbing Voice [-10]; Electrical [-20]; Maintenance (Mechanic (Robotics); 3-5 People, Every Other Week) [-10]; Megalomania [-10]; Restricted Diet (Liquid Nutrients) [-20]; Selfish (12) [-5].
Quirks: Cannot Float [-1]; Desires a New Human Body [-1]; Hams It Up [-1]; Likes Wuxia Films [-1]; Sexless [-1].
Skills: Acrobatics (H) DX+0 [4] – 14; Biology/TL8 (Earthlike) (VH) IQ+6 [20] – 20*; Computer Hacking/TL8 (VH) IQ+2 [4] – 16†; Computer Programming/TL8 (H) IQ+1 [1] – 15†; Cryptography/TL8 (H) IQ+2 [2] – 16†; Electronics Operation/TL8 (Medical) (A) IQ+0 [2] – 14; Engineer/TL8 (H) IQ+0 [4] – 14; Expert Skill (Computer Security) (H) IQ+2 [4] – 16†; Guns/TL8 (Pistol) (E) DX+0 [1] – 14; Judo (H) DX+0 [4] – 14; Judo Art (H) DX+0 [4] – 14; Jumping (E) DX+0 [1] – 14; Karate (H) DX+0 [4] – 14; Karate Art (H) DX+0 [4] – 14; Mathematics/TL8 (Applied) (H) IQ+2 [2] – 16*; Philosophy (Communism) (H) IQ+0 [4] – 14; Physiology/TL8 (Human) (H) IQ+6 [16] – 20*; Psychology (Human) (H) IQ+0 [4] – 14; Savoir-Faire (Dojo) (E) IQ+0 [1] – 14; Telecontrol (H) IQ+2 [12] – 16; Traps/TL8 (A) IQ+0 [2] – 14; Weird Science (VH) IQ+0 [8] – 14.
Starting Spending Money: $80,000 (20% of Starting Wealth).


* Includes +3 from Natural Scientist.
† Includes +3 from Born to be Wired.

Role-Playing Notes:
Dr. Sun is amoral, interested more in the science than any ethical considerations surrounding it. That has not ended despite becoming the victim of his own science; if anything, he figures he has a unique perspective on the outcome that he couldn't get from studying chimpanzee brains. Despite this, he still wants a replacement human body; he just hasn't found a suitable replacement. Yet. The existence of his psionic powers intrigues him.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 07-23-2014, 03:52 PM   #775
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

DRAGON MAN

Real Name: Inapplicable.
Occupation: None.
Identity: Publicly known.
Legal Status: Property of Dr. Gregory Gilbert.
Other Aliases: Dragon, "Bruce", "Fluffy".
Place of Creation: Columbia University, Manhattan, New York City.
Marital Status: Inapplicable.
Known Relatives: None.
Group Affiliation: Sometime pawn of Diablo, the Wizard, and Doctor Doom.
Base of Operations: New York City.
History: Dragon Man was an experimental creation of Dr. Gregory Gilbert, of Columbia University, Reed Richards's alma mater (see Mister Fantastic). The professor had fashioned an artificial dragon-like creature, equal parts robotic and organic, but was unable to determine how to give it a true semblance of life. Somehow learning of the creature, the alchemist Diablo convinced Dr. Gilbert to allow him to use his alchemy to bring the creature to life (see Diablo). Dr. Gilbert came to regret the choice, as Diablo used the creature, dubbed Dragon Man, in a plot of vengeance against the Fantastic Four (see Fantastic Four). The four were able to break the Diablo's hold on the creature, only to see the creature wander into the Hudson River.

Some time later, Dragon Man was discovered by the Wizard, who also used the creature in a plot against the Fantastic Four (see Wizard). Following that incident, Dragon Man was returned to Dr. Gilbert, who has begun training it to obey only him. Doctor Doom also once took control of the creature in a plot against the Fantastic Four, but at present is once again under the supervision of its creator (see Doctor Doom).
Height: 15' 3".
Weight: 3.2 tons.
Eyes: Gray.
Hair: None.
Skin: Gray.
Other Distinguishing Features: Dragon Man has large, leathery wings coming off his shoulder blades and a powerful tail half as long as he is tall. His hands have four fingers, including an opposable thumb (humans have five fingers, including the thumb).
Uniform: Red briefs.
Strength Level: Dragon Man possesses superhuman strength enabling it to lift (press) around 100 tons.
Known Superhuman Powers: As a non-human synthetic creature, Dragon Man has a number of superhuman attributes. For starters, Dragon Man's body is composed of high-density organic polymers which enable it to withstand ballistic impacts up to and including 120mm HEAT (High-Explosive Anti-Tank) tank shells without rupturing. It is capable of surviving extreme temperatures, and pressures from the vacuum of space to the ocean floor. Not truly alive, Dragon Man does not need oxygen to sustain its pseudo-life. Dragon Man does need to eat, however; it is an omnivore and capable of digesting all sorts of organic matter which would be poisonous to human life. Its 7 foot long tail can be whipped at speeds that enable it to smash a three foot thick stone wall, and which has sent the Thing flying (see Thing). Like most animals, it can hear in the ultrasonic range.

Dragon Man can fly due to an experimental antigravity generator built into its spine. Its bat-like wings, which have a wingspan of around 35 feet, aid him in steering. It can fly at a maximum speed of 30 miles per hour, and has been observed at an altitude of 1,800 feet. It is virtually tireless, and can fly for an indefinite period of time, not needing to sleep.

Dragon Man can breathe fire, which is produced by channeling the methane that builds up as a byproduct of its unique digestion system through vents in its throat back up to the mouth. The methane is then sparked by specialized teeth near the back of the throat. It can maintain its flame for a total of 8 minutes before it needs to wait for its digestion to "refuel" it.

The creature possesses a robotic skeleton and a computer regulating its body's autonomous functions; the higher functions are handled by an organic brain grown from a monkey's stem cells.
Limitations: Dragon Man possesses the intellectual level of a domestic dog, and is governed by simple thoughts and feelings.

2,036 points
Attributes:
ST 67/354* (Size, -20%) [216]; DX 10 [0]; IQ 4 [-120]; HT 18 [80].
Secondary Characteristics: SM +2; Dmg 8d/10d (36d/38d); BL 898 lbs. (25,063 lbs/12.5 tons); HP 67/354 [0]; Will 10 [30]; Per 10 [30]; FP 18 [0]; Basic Speed 6.00 [-20]; Basic Move 6 [0]; Dodge 9.
Advantages: Burning Attack (Fire Breath) 8d+2 (Jet, +0%; Jet: Increased 1/2D Range (×2), +5%; Elemental: Heat/Fire, -10%) [41]; Claws (Blunt Claws) [3]; Damage Resistance 100 (Flexible, -20%; Hardened 4 (protects against AD(10)), +80%) [800]; Doesn't Breathe [20]; Doesn't Sleep [20]; Flight (Planetary, -5%; Small Wings, -10%; Electronic, -10%) [22]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Damage Reduction /100) [300]; Pressure Support 2 [10]; Reduced Consumption 1 (Cast Iron Stomach, -50%) [1]; Striker (Crushing; Tail) (Clumsy -1, -20%; Limited Arc: Rear, -40%; Long +2, +200%) [12]; Super ST +13/+300 (Size, -20%) [494]; Teeth (Sharp Beak) [1]; Ultrahearing [5]; Vacuum Support [5].
Perks: Scales [1].
Disadvantages: Bestial [-10]; Cannot Speak [-15]; Hidebound [-5]; Social Stigma (Monster) [-15]; Social Stigma (Valuable Property) [-10]; Unusual Biochemistry [-5]; Wealth (Dead Broke) [-25].
Quirks: Distractible [-1]; Sexless [-1].
Skills: Innate Attack (Breath) (E) DX+2 [4] – 12; Mount (A) DX+0 [2] – 10.
Starting Spending Money: $0.

* Includes +13/+300 from Super ST.

Role-Playing Notes:
Dragon Man is best used as an NPC, either as an Ally or an adversary, and always under the direction of someone else. If left to its own devices, Dragon Man will just wander around and consume any organic materials it can as needed to sustain its existence, including trees and houses.

Design Notes
1. In game terms, Dragon Man's pseudo-life is the result of a critical success on Diablo's Alchemy roll. ;)
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 07-23-2014, 10:57 PM   #776
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

I like your Dragon Man
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Old 07-24-2014, 07:57 AM   #777
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by tbrock1031 View Post
You might have seen him in the PDF in my .sig. I'm working on the Impossible Man right now, but haven't posted everyone I've got done yet.
That's probably it. I keep sigs turned off, but I still see them before I log in.
Quote:
Originally Posted by Refplace View Post
I like your Dragon Man
Yeah. I would have pegged the IQ a bit higher, but I like where his Super ST came out, and the Planetary Flight was a good call. Nice work!
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Old 07-28-2014, 04:55 PM   #778
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

A few pieces of FF-tech. :)

THE FANTASTIC

The Fantastic is the name of two faster-than-light spacecraft used by the Fantastic Four (see Fantastic Four). The first was the prototype craft originally flown on the flight which gave the Fantastic Four their powers. The second is a slightly larger craft developed by Dr. Richards with the help of Ben Grimm and Tony Stark, which includes many technologies not available anywhere else on Earth. It is this latter craft which sees use by the Fantastic Four on their missions to other starfaring races (see Iron Man, Mister Fantastic, Thing).

The Fantastic, Mk I
The original Fantastic is a prototype spacecraft built from the hull of the NASA Space Shuttle Endeavor as a test bed for a prototype faster-than-light hyperspace drive designed by Dr. Reed Richards. The craft has only flown once, launched from Cape Canaveral by Dr. Richards and his handpicked skeleton crew, which consisted of himself, pilot Major Ben Grimm, medical specialist Susan Storm, and technical specialist Jonathan Storm (see Human Torch, Invisible Woman).

The Fantastic's only journey took the crew from low Earth orbit to the vicinity of Mars and back, before the effects of improper shielding through hyperspace forced them to land the craft at Edwards AFB.

Today, the Fantastic sits on display at the Smithsonian Air and Space History Museum, a testament to the first manned faster than light flight. The only component not on board the ship from its maiden flight is its hyperspace drive, which has been removed by Dr. Richards for further refinement.

TL: 8^
ST/HP: 300
Hnd/SR: -1/3 (+3/4 Aerospace)
HT: 13
Move: 3G/1.26mps (30/2,100 Aerospace)
LWt: 100 t
Load: 2.1 t
SM: +6
Occ: 6SV
DR: 30
FTL Range: 2 AU
Cost: $3.4B
Notes: [1, 2, 3]

Front:
[1] Armor, Advanced Metallic Laminate; DR 30, $100K.
[2] Control Room; Computer Complexity 3, Comm/Sensor Array Level 3, 2 Control Stations, 0 Workspaces, $200K.
[3a-b] Passenger Seating; 4 seats, $20K.
[3c] Cargo Hold; 1.5 t.
[4] Science Comm/Sensor Array; Level 5, 0 Workspaces, $1M.
[5-6] Habitat; 2 cabins, 0 Workspaces, $200K.

Middle:
[1] Armor, Advanced Metallic Laminate; DR 30, $100K.
[2!] Stardrive Engine; 0 Workspaces, $1M.
[3] Power Plant, Fuel Cell; 1 PP, 6 hours endurance, 0 Workspaces, $50K.
[4] Fuel Tank (for Fuel Cell Plant); 5 t, $30K, gives 18 additional hours endurance.
[5] Engine Room; 1 Control Station, 1 Workspace, $30K.
[6, core] Fuel Tanks; 0.36 mps, 10 t, $60K.

Rear:
[1] Armor, Advanced Metallic Laminate; DR 30, $100K.
[2] Chemical Rocket; 3G accel, 0 Workspaces, $200K.
[3-6, core] Fuel Tanks; 0.9 mps, 25 t, $150K.

Habitat Breakdown:
Labs:
Science!: 1 (2), $30M

Design Features:
Winged Hull; $500K.

Crew:
Control Stations: 3
Technicians: 1
Scientists: 2
Total: 6



The Fantastic, Mk II
The second craft to go by the name of the Fantastic is the Fantastic Four's current spaceship. This ship was designed and built from the ground up by Dr. Richards, Ben Grimm, and Tony Stark for the Fantastic Four's personal use. Inside its hull are many experimental technologies developed by either Richards and/or Stark, making the craft the most technologically advanced spacecraft ever built by humans (see Iron Man).

The front section of the Fantastic is designed to hold the Fantasticar, the Fantastic Four's personal ultra-tech aircraft, as well as the craft's scientific sensors and lab facilities (see Fantasticar). The middle section is designed to house the Fantastic Four and their guests, as well as deal with normal ship-board activities.

The stardrive of the Fantastic has been upgraded to operate for up to 40 light-years before refueling. At present, the Fantastic is housed and maintained at a private hangar at JFK International Airport, alongside the Fantastic Four's long-range private aircraft.

TL: 9^
ST/HP: 500
Hnd/SR: -1/5 (+1/5 Aerospace)
HT: 13
Move: 1G/c (10/1,300 Aerospace)
LWt: 300 t
Load: 35.6 t
SM: +7
Occ: 6ASV
DR: 70
FTL Range: 40 ly
Cost: $25B
Notes: [1, 4, 5]

Front:
[1] Armor, Advanced Metallic Laminate; DR 70, $600K
[2] Scientific Comm/Sensor Array; Level 7, 0 Workspaces, $3M
[3] Habitat; 2 Cabins, $300K
[4-5] Hangar Bay; Capacity 20t, Launch Rate 10t, 0 Workspaces, $20K
[6] Cargo Hold; Capacity 15t.

Middle:
[1] Armor, Advanced Metallic Laminate; DR 70, $600K
[2] Control Room; Complexity 5, Comm/Sensor 5, 3 Control Stations, 0 Workspaces, $600K
[3-5] Habitat; 6 Cabins, $600K
[6] Engine Room; 1 Control Station, 1 Workspace, $100K
[core] Power Plant, Fusion; 2 PP, 50 year endurance, 0 Workspaces, $3M

Rear:
[1] Armor, Advanced Metallic Laminate; DR 70, $600K
[2!] Contragravity Lifter; 0 Workspaces, $3M
[3!] Light Force Screen; DR 500, $5M
[4-5!] Standard Reactionless Engines, 1G acceleration, 0 Workspaces, $600K
[6!] Stardrive Engine; 0 Workspaces, $3M
[core] Power Plant, Fusion; 2 PP, 50 year endurance, 0 Workspaces, $3M

Design Features:
Artificial Gravity; $300K

Design Switches:
Adjustable Force Screen; $5M

Habitat Breakdown:
Cabins: 3 (3).
Labs:
Science!: 1 (2), $30M
Sickbays: 3 (3)

Crew:
Control Stations: 3
Technicians: 1
Medics: 1
Scientists: 1
Total: 6

Notes:
[1] Streamlined Hull
[2] Prototype built on existing limited production craft; final cost multiplied by a factor of 100 from book value.
[3] Requires external boosters to reach low Earth orbit.
[4] Prototype spacecraft built with experimental technologies; final cost multiplied by a factor of 1,000 from book value.
[5] Adjustable Light Force Screen gives DR 500.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 09-22-2014 at 09:49 AM.
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Old 07-28-2014, 05:05 PM   #779
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

FANTASTICAR

The Fantasticar is the name of the series of the Fantastic Four's personal air-cars, used for in-city travel within the New York City greater metro area as well as rapid transcontinental and transatlantic travel (see Fantastic Four). One of the Fantasticars is stored on board their starship, the Fantastic, for travel on alien planets (see Fantastic).

Designed by Dr. Richards and built in collaboration between Richards and Johnny Storm, the Fantasticar uses a series of small rockets to provide both lift and thrust (see Human Torch; Mister Fantastic). The Fantasticar seats five comfortably (four if one of them is the Thing), and is capable of being sealed to protect against hostile environments (see Thing). The "car" is actually a supersonic aircraft built with a pair of variable thrust plasma torch rockets for propulsion, and is outfitted with a extremely sensitive omniscanner of Richards's own design in the nose. The Fantasticar is able to operate at extremely low thrust in a VTOL configuration for travel throughout the city.

TL: 9^
ST/HP: 150
Hnd/SR: +4/5 (+5/5 high-thrust)
Move: 20/1,800 (100/4,000 high-thrust)
LWt: 10
Load: 2
SM: +4
Occ: 1+4S
DR: 40
Range: 22,500 (4,500 high-thrust)
Cost: $91.1M
Stall: 0

Front:
[1-2] Armor, Advanced Metallic Laminate; DR 40, $40K
[3] Science Comm/Sensor Array; Comm/Sensor 5, $100K
[4-6] Cargo Hold, 1.5t

Middle:
[1-2] Armor, Advanced Metallic Laminate; DR 40, $40K
[3] Control Room; C6 computer, Comm/Sensor 3, 1 Control Station, $20K
[4-6] Passenger Seating; 5 seats, $9K
[core] Fuel Tank; 0.5t, 3K

Rear:
[1-2] Armor, Advanced Metallic Laminate; DR 40, $40K
[3-4] Plasma Torch Engine; 2G/10G accel, 6.25/1.25 mps/tank, $600K
[5-6, core] Fuel Tanks; 1.5t, $9K

Design Features:
NBC Filters Only
Winged; $50K

Design Switches:
Multiscanner Array

Notes:
[1] Streamlined hull.
[2] Limited production run including experimental technology; cost per unit is 100× mass production value ($911K).
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 09-22-2014 at 09:47 AM.
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Old 07-28-2014, 05:10 PM   #780
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

FANTASTIC FOUR

The events that would shape the quartet who would become the Fantastic Four into the people they became began nearly twenty years ago, in the dorms of Columbia University. There, three men would meet as roommates: Reed Richards, whose genius was apparent even then; Benjamin J. Grimm, a former street tough pursuing an engineering degree on an Air Force ROTC scholarship; and Victor von Duum, a Latverian who genius rivaled Reed's (see Doctor Doom; Mister Fantastic; Thing).

Reed and Victor would often discuss their theories with each other, although Victor's ego would cause him to lash out violently when Reed and even Ben would find errors in his calculations. Reed's dream, which he was pursuing even then, partially based on formulas put forward by Einstein and Hawking, was to build a device that would generate a large and stable enough wormhole to send a manned ship through. Ben half-jokingly said that if Reed could get such a ship built, he'd want to pilot the thing.

After college, the three went their separate ways. Reed was soon teaching at Columbia and Empire State Universities; Ben earned his Air Force commission, flew a number of sorties in the Middle East, and became an astronaut. Victor had split some time before, and never forgave Reed or Ben for what he imagined as their slights against him.

Reed ultimately managed to develop a prototype of his drive, and approached NASA with the intent of building first a few probes and then a manned flight. At NASA, Reed was reunited with Ben, who Reed held to his old college promise (truth be told, Ben couldn't stay away from the project if he tried), and introduced to a brilliant young paramedic, Susan Storm, and her physician father, Franklin (see Invisible Woman). Reed and Sue began dating soon after, despite her being eleven years his junior.

As the day of the launch approached, Sue's younger brother, Johnny, was permitted to tour the craft, dubbed the Fantastic after the old 1960s film Fantastic Voyage (see Fantastic; Human Torch). Johnny was later brought into the project as a technician after his work on a thruster proved to be superior to that of NASA's own mechanics. Reed hand-picked the crew: himself as the mission commander, Ben as pilot, Sue as medical officer, and Johnny as the on-board technician.

The first flight was meant to be a simple round trip from low Earth orbit to Mars and back. Fate, however, had different ideas. Reed has attributed what went wrong to not being able to compensate for the strange radiation of hyperspace. Astronomers at NASA believe the ship unexpectedly intersected a freak tachyon particle storm. Either way, at first the crew seemed unaffected, although the Fantastic came out of the return wormhole at a much higher speed than expected. It was only due to a last-minute jury-rig repair of Johnny's and Ben's expert flying that enabled them to land safely at Edwards Air Force Base in California.

Not long after, the four crew members began to display signs of their superhuman powers and relocated to Reed's home laboratory in the Baxter Building in New York City (see Baxter Building). It wasn't long after that Reed proposed that the four form a team of adventurers; the others agreed for various reasons.

Today, the Fantastic Four are the world's premier scientific adventurer team, funded by the licensing of Reed's patents. Because they own the only operational Earth-made faster-than-light starship, the FF has been granted a United Nations mandate to be Earth's official ambassadors to any alien empires that take an interest in Earth, most notably the Kree and Skrull Empires (see Kree; Skrulls). They also have an informal information sharing agreement with the Avengers and the X-Men (see Avengers; X-Men).
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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