10-20-2020, 11:15 AM | #11 |
Join Date: May 2015
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Re: Talent/spell proficiency
I think Henry means he "needs" DX 15 enchanters for it to make any sense to an accountant that magic items would be sold at the listed prices.
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10-20-2020, 11:31 AM | #12 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Talent/spell proficiency
Attribute boosts (esp. DX boost) is much harder in Legacy than first edition and a lot of the crafting rules were marginal under the old rules, but the prices where copy and pasted.
GMs should never ever let the little munchkins shop from the book and smile when they say they'll make it themselves.
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-HJC |
10-20-2020, 12:45 PM | #13 |
Join Date: Jun 2008
Location: Boston area
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Re: Talent/spell proficiency
Thanks.
Doesn't really come up in my games so I plumb forgot that passage. |
10-20-2020, 09:43 PM | #14 | |
Join Date: Aug 2005
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Re: Talent/spell proficiency
Quote:
However a Charm +1 or +2 does.
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Helborn |
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10-21-2020, 09:13 PM | #16 |
Join Date: Sep 2018
Location: North Texas
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Re: Talent/spell proficiency
Henry, in this proposed model do ALL talents have additional proficiency levels or would that feature be limited to the '1-point' choices?
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
10-22-2020, 12:08 AM | #18 |
Join Date: May 2015
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Re: Talent/spell proficiency
One consideration I see is that many non-combat talents don't really have any rules which use attribute rolls, and some talents do already have advanced levels which don't use this scheme. It seems like an attempt to add a generic mechanic without really thinking about what it's going to mean (if anything) in practice in many cases.
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10-22-2020, 06:39 AM | #19 |
Join Date: Dec 2017
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Re: Talent/spell proficiency
You have a point; it is a little like pursuing a policy of 'grade inflation' at a school that doesn't use grades.
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10-22-2020, 06:54 AM | #20 |
Join Date: Jan 2018
Location: Sydney, Australia
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Re: Talent/spell proficiency
This might increase variety between characters - different characters will choose different spells in which to have proficiency. But I don't think this effect will be very strong. Most people know what the good spells are and most players will be very tempted to add proficiencies to those.
Once they have paid for those spells to be at +3 they'll be very tempted to use them again and again. I mean, they were already the best spells, and now they are even better. The likelihood of dragging out an unusual spell for a fight declines. So the variety of spellcasting within a single character over time declines. IMO that's a bad thing. I think on balance I'm against the idea. As a general remark: If you think the new experience system has broken wizards, it's probably best to fix the experience system, rather than bend everything else to fit. |
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