05-18-2018, 12:05 AM | #581 |
Join Date: Aug 2005
Location: Portland, Oregon
|
Re: 'Imperial Culture' (non-canonista)
I take that pretty much for granted, assuming they are reasonably technologically advanced or in contact with someone who is and are not constrained by troublesome or otherwise unusual circumstances (Vargr dropping by every year sort of qualifies as troublesome for instance).
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison Last edited by jason taylor; 08-06-2020 at 11:55 PM. |
05-18-2018, 10:36 AM | #582 | |
Join Date: Sep 2013
|
Re: 'Imperial Culture' (non-canonista)
Quote:
|
|
05-18-2018, 10:57 AM | #583 | |
Join Date: Jul 2007
|
Re: 'Imperial Culture' (non-canonista)
Quote:
One flourish I'd add is that at least one would be would actually be substantially larger than it needs to be, and geostationary above the starport or some other notable location. So that it is visible to Mark I eyeball, so that locals can use it to determine longitude and latitude.
__________________
-- Burma! |
|
05-23-2018, 12:21 PM | #584 | |
Join Date: Nov 2013
Location: near Seattle WA USA
|
Re: 'Imperial Culture' (non-canonista)
Quote:
Assuming that a sky is visible, such an artificial star would be easier to use if it were conspicuously different from natural stars. One way would be a distinctive color. For example, green stars do not exist; stars with their peak color in the green part of the spectrum look white because they have a lot of redder and bluer colors in their spectrum too. They would also benefit from a station keeping drive that isn't dependent on reaction mass; presumably a Traveller thruster with a few millinewtons of thrust would presumably be within the power budget of a solar panel. |
|
05-23-2018, 05:08 PM | #585 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: 'Imperial Culture' (non-canonista)
Quote:
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
|
05-23-2018, 06:59 PM | #586 |
Join Date: Aug 2005
Location: Portland, Oregon
|
Re: 'Imperial Culture' (non-canonista)
Could they have a multipack that would have a beacon, weather scanner, and ortillery in it(the last probably should not be advertised but once in a while The Natives Might Get Restless)? Some sort of general purpose that is set above a typical Class 1-Class 2 port?
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
05-23-2018, 07:05 PM | #587 |
Join Date: Aug 2005
Location: Portland, Oregon
|
Re: 'Imperial Culture' (non-canonista)
In Dune the Atreides were kept from deploying sats because the Guild had artificially pumped the price to harass them or keep them from seeing something or something like that. Politics could get involved in infrastructure budgets in similar ways.
Another possibility is that the Natives have some taboo that would be broken by putting up sats. That is also a possibility if you wish their to be difficulties along that line for some reason.
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
06-18-2018, 02:56 PM | #588 |
Join Date: Aug 2005
Location: Portland, Oregon
|
Re: 'Imperial Culture' (non-canonista)
Imperial Ministry of State Corps of Footmen and Pages:
This was inspired by watching Five Fingers (1952). It was a loose remake of the Cicero case and made me wonder in retrospect why there were not enough qualified domestics in the whole British Empire to staff such a critical post-even allowing for the drain caused by conscription. Why in other words did they hire an Albanian? So I assumed that the Imperium would be unlikely to take that risk. The CFP are picked from a number of criteria. This includes such things as Appearance, Savoire-Faire and Skills in an appropriate number of obscure things that would give a good appearance to the Imperium. A formidable geneology is also useful or just being Somebody's Nephew. But the main criteria is being able to stand the vetting process. Some members of the CFP are given basic counterintelligence training, and others just learn it by doing. In fact having a valet who can spot a foreign agent is considered a useful thing for Imperial Diplomats. CFP members often go on to a full time career in the Foreign Service or branch out into other areas. Another common option is to specialize in the ceremonial aspect of Imperial Government. Adventures in the CFP are likely to be of the espionage or intrigue sort. Others can be thought of. For a Free Trader based game, a CFP agent can be negotiating with the PCs to supply an embassy with victuals, or transport an expensive art object, or whatever.
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
06-19-2018, 02:55 PM | #589 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
|
Re: 'Imperial Culture' (non-canonista)
Quote:
In Traveller, The Imperial Navy exists to prevent anyone other than the Emperor and the Moot from having power over space travel and inter-world trade. Last edited by jeff_wilson; 06-19-2018 at 05:59 PM. |
|
06-19-2018, 05:58 PM | #590 | |
Join Date: Aug 2005
Location: Portland, Oregon
|
Re: 'Imperial Culture' (non-canonista)
Quote:
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
|
Thread Tools | |
Display Modes | |
|
|