Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Board and Card Games > Car Wars > Car Wars Old Editions

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-14-2012, 01:13 PM   #19
Join Date: May 2012
Location: LA, CA, USA
Default Re: Aeroduel, and Boat Wars (Hydroduel?) in 6th?

swordtart is right.

A *small* plane can have a stall (i.e. minimum) speed of 75 mph or so, below which, it drops like a rock. That's why there's a big "thump" when an airplane lands - it's either literally dropping out of the sky onto it's landing gear, or it's using its engines to literally fly itself into the ground.

Near stall speed, aircraft maneuverability is not good. For example, turning slows the speed of the inside wing. If you are near stall speed, a sharp turn could easily stall just the inside wing. With a sudden loss of lift on the inside wing, the plane will suddenly wingover and probably spin/tumble. That is *NOT* an easy recovery, especially at the low altitudes that you'd need for arena combat. At CW altitudes, the plane is almost certain to hit the ground.

And in a Car Wars context, 75 mph is somewhat fast for how small arenas tend to be.

Last edited by GrauGeist; 06-14-2012 at 01:19 PM.
GrauGeist is offline   Reply With Quote

aeroduel 6th edition, boat wars 6th edition, car wars 6th edition, car wars kickstarter

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 10:56 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.