02-08-2022, 11:21 AM | #1 |
Join Date: Jun 2017
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Magic Gadget question
I'm trying to stat a magic item that lets users transform into a single kind of aquatic creature. Once they do, even removing the item from their person doesn't change them back, and it can't be dispelled.
I'm still a little confused as to how GURPS would do this: Is this simply Alternate Form with Can Be Stolen? Or do I need to use a different Advantage to model how this item works? |
02-08-2022, 11:37 AM | #2 |
Join Date: Feb 2005
Location: Panama
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Re: Magic Gadget question
It is Alternate Form with whatever gadget limitation you want to add.
After the transformation the gadget is not needed though, the gadget may be necessary to transform back though, as Alternate Form doesn't have a duration limit you can stay transformed until you fall unconscious or sleeps. With the Modifier Once On, Stays On from Power the alternate form will be permanent until the gadget is recuperated to be able to return to the original shape. The reaso I see you need the gadget to return to the original shape is because you need the advantage to turn it on or off. No gadget means no advantage to turn off. You may also use Absorptive modifier to absorb the gadget once transformed so you retain the advantage and are able to turn it off whenever you want, but still need the gadget to transform in the first place. |
02-08-2022, 11:41 AM | #3 | |
Join Date: Jun 2017
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Re: Magic Gadget question
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02-08-2022, 11:56 AM | #4 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Magic Gadget question
Note that you would only stat this as an item with character traits if you're planning on making it part of a character's sheet, paid for with their own points. If it's just an item they find and use one or twice, and never becomes a part of their character, you don't need to work out the details of the Alternate Form. Just declare that the device swaps in the alternate racial template and works however you like.
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02-08-2022, 12:49 PM | #5 |
Join Date: Jun 2017
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Re: Magic Gadget question
I'm making it part of a racial template. I know that's not usually how those are supposed to work, but it's part of the race's identity at this point in my thinking, so it's easier to have and remove that not have and need to put in.
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02-08-2022, 12:59 PM | #6 | |
Join Date: Jun 2013
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Re: Magic Gadget question
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GURPS Overhaul |
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02-08-2022, 07:31 PM | #7 | |
Join Date: Aug 2018
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Re: Magic Gadget question
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The note is "absorbed into your body in the process; or you take off the skin of your base form". Selkies are the latter case (since their base form is a seal, their alternate form is human) since they "remove his skin and turn into a man" Werewolves OTOH tend to be the former case (a man who puts on a wolf skin to become a wolf) If you needed the gadget to go in both directions it'd be a full discount instead of half. |
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Tags |
skin-turners, skinbound |
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