11-24-2016, 05:14 AM | #11 | |
Join Date: Sep 2004
Location: Canada
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Re: Injury Tolerance: Blur
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If you want to affect blind people, you Obscure hearing, because that's what realistically they're going to be using to try to guess where you are in combat. That's not Extended, because it's not another kind of Vision, it's a whole other Obscure advantage.
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11-24-2016, 05:19 AM | #12 |
Join Date: Sep 2004
Location: Canada
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Re: Injury Tolerance: Blur
I'd note that someone who's creating Darkness, 2yd radius or somesuch effect probably qualifies for an Environmental limitation on their Obscure. The net darkness penalty can't exceed -10. Going from bright light to total darkness is 10 levels of Obscure, but going from -8 twilight to total darkness is only two levels of Obscure. I've called it Obscure 10 (Environmental, Darkness, -30%) before (plus usually Defensive).
Obscure, Chameleon, Silence, and Invisibility are a big ol' mess though, and should be merged and harmonized. That's a separate thread though.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog Last edited by Bruno; 11-24-2016 at 05:39 AM. Reason: Added link to separate thread |
11-24-2016, 07:33 AM | #13 |
Join Date: Jun 2013
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Re: Injury Tolerance: Blur
Why does everyone always get stuck on names? The effect of IT:Blur is that you have a flat percentage chance of not getting injured. Yes, some of the justifications for this have to do with being difficult to target - but plenty of others don't. An imperfect Missile Shield, automated point defense, "flickering" Insubstantiality, and so forth are all examples of justifications where a simple to-hit penalty would be inappropriate. I went with Blur because it's short and relatively to the point, but that was clearly a mistake.
Please, ignore the name and give me some advice/feedback on the mechanics. |
11-24-2016, 08:23 AM | #14 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Injury Tolerance: Blur
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I wouldnt go with IT:DR as I dont feel its a fair comparison. I would base it off Insubstantial instead.
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11-24-2016, 08:56 AM | #15 | |
Join Date: Jun 2013
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Re: Injury Tolerance: Blur
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*Not a fair price for that Limitation IMO, but RAW from Sorcery. Note also that this may also have additional levels of Extended +20%; each such is [+4] to price. **EDIT: Looking at Unreliable, it actually does a 5-8-11-14 progression, for whatever reason. It puts 5- at [42], 8- at [84], 11- at [126], and 14- at [168]. Yeah, I'd totally spend nearly enough points to be invisible (Obscure 10) for less than a 5% chance at being immune to an attack... Last edited by Varyon; 11-24-2016 at 09:02 AM. |
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11-24-2016, 10:09 AM | #16 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Injury Tolerance: Blur
The feedback is the mechanics is not inline with GURPS 4e does things. Obscure is. Also what your mechanics are closer to GURPS 3e's Passive Defense that was removed from 4e except for Shield Defensive Bonus for a reason.
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11-24-2016, 10:25 AM | #17 | |
Join Date: Jul 2013
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Re: Injury Tolerance: Blur
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Personally Varyon, I think this is very good (I would, because I think I may have started the idea in a thread from a while back), it just needs the right kind of character. I don't have any real suggestions for changes, because I think it's pretty complete. |
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11-24-2016, 11:09 AM | #18 |
Join Date: Aug 2008
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Re: Injury Tolerance: Blur
Varyon, it's a cool idea, but tell me if I'm wrong in thinking this is basically giving the target an extra dodge, with a preset dodge score, against any attack. If so, I'd look into limiting Altered Time Rate. In no way whatsoever is "defensively rolling to not-have-been-hit" anything akin to what Obscure does mechanically, so I'd avoid that like the plague. I'd alsoavoid using Insubstantial for many of the same reasons you stated, plus that in a game where insubstantiality occurs naturally (e.g., ghosts, demons, spirits, etc.) the entire build breaks down.
So yeah, I'd take a look at ATR and a ton of limitations.
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11-24-2016, 04:29 PM | #19 | ||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Injury Tolerance: Blur
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11-25-2016, 03:08 AM | #20 |
Join Date: Mar 2013
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Re: Injury Tolerance: Blur
Correct me if I'm wrong, but isn't this the same thing as the ninja clone trick?
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injury tolerance, insubstantiality, powers |
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