06-06-2016, 02:52 PM | #1 |
Join Date: Jul 2015
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[3e] Character Ages-Skills
I know you don't get many third edition questions on the forums atm but I play 3rd edition because it's the first one I learned a while back and still remember some of it so I have chosen to learn it again. -Now that that is out of the way:
I have a question regarding the age-skills thing. By this I mean, in the 3e book it says that a character can apply twice the number of points to skills as their age. E.g. an 18 year old could only spend max 32 points on skills. However, in a fantasy campaign I am going to start, some of the races (E.g. Elves) live to hundreds of years old in the lore of the world we are playing in where as Humans will live to like 80. Is there any way around this problem ? Where characters can have different skill point maximums without making the characters ridiculously OP. I /could/ just make it so the Elves etc. have it proportionally. For example if Elves lived to 800 and the character was 400 then they could have the same skill point max as a Human that lives to 80 and is 40 years old, if you see what I mean. The only problem is that this offers again no advantage to being older. Does anyone know of any ways to fix this problem using house rules or otherwise ? -Thanks for reading. |
06-06-2016, 03:19 PM | #2 |
Join Date: Aug 2004
Location: Ft Collins, CO
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Re: [3e] Character Ages-Skills
Hi Therm,
I guess I'm not seeing the problem. In a campaign with say, 100 point starting characters, your Elf PC could be spending 100 pts on skills. So his stats/ads are crap, but he's been around and seen a lot. Meanwhile the 18yo Human farmboy has amazing stats and advantages that will help him along as he progresses. In 3e, iirc, most advantages are not purchaseable after character creation, and stat boosts cost double, so it seems like letting someone spend a ton of points on skills at the beginning is really self-correcting. arnej PS This from the guy who's longest running character started with 100 pts in advantages and 2 pts in skills. FWIW. |
06-06-2016, 03:28 PM | #3 |
Join Date: Jul 2014
Location: New Zealand.
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Re: [3e] Character Ages-Skills
If you did want a young character with more points in skills there is unusual background "trained intensively due to blah blah"
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
06-06-2016, 03:49 PM | #4 | |
Join Date: Dec 2007
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Re: [3e] Character Ages-Skills
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06-06-2016, 04:02 PM | #5 | |
Join Date: Feb 2011
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Re: [3e] Character Ages-Skills
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06-06-2016, 04:05 PM | #6 |
Join Date: Jul 2015
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Re: [3e] Character Ages-Skills
So what system is in place for this kind of thing in newer editions.
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06-06-2016, 04:08 PM | #7 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [3e] Character Ages-Skills
None. In 4e, points in skills at character generation may be the result of natural talent, training, or both. Your only limit on the number of points in skills is efficient character design, and/or the GM saying no.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
06-06-2016, 04:54 PM | #8 | |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavík, Iceland
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Re: [3e] Character Ages-Skills
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As for a solution, ignore the rule. |
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