05-02-2011, 07:43 AM | #1 |
Join Date: Nov 2007
Location: Sydney
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Ammunition question
I only started using GCA this year so I imagine the answer to this question might be obvious to others..
How do I do ammunition (and magazines) for the Guns from HT. I am using the right files and have the guns, buyt can't see the ammunition under equipment. |
05-02-2011, 11:46 PM | #2 |
Join Date: Jan 2009
Location: Illinois
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Re: Ammunition question
I created my own bullets... I don't remember how I started, but I think I just used one of the Basic Book bullets... these are the only ones I have crafted from the High Tech book, but feel free to copy them :)
My favorite thing about these is I can make them children of the parent guns and keep track of how many bullets are in the clips and revolver cylinders Just copy into Data File BULLETS [Equipment] <User Items> .45 ACP Ammunition,noresync(yes),techlvl(6),basecost(.5),b aseweight(.047),lc(3),mods(Equipment),tl(),usernot es(),familiarities(),precountcost(0.5),precountwei ght(0.047),page(HT176),description(TL:5, LC:3, Ammo for a gun.), cat(High Tech - Ammunition) [Equipment] <User Items> .22 Short Ammunition,noresync(yes),techlvl(5),basecost(.05), baseweight(.0054),lc(3),mods(Equipment),tl(),usern otes(),familiarities(),precountcost(0.05),precount weight(0.0054),page(HT176),description(TL:5, LC:3, Ammo for a gun.), cat(High Tech - Ammunition, User Items) [Equipment] <User Items> .41 Short Remington Ammunition,noresync(yes),techlvl(6),basecost(.2),b aseweight(.0025),lc(3),mods(Equipment),tl(),userno tes(),familiarities(),precountcost(0.2),precountwe ight(0.0025),page(HT176),description(TL:5, LC:3, Ammo for a gun.), cat(High Tech - Ammunition, User Items) [Equipment] <User Items> .38 Special Ammunition,noresync(yes),techlvl(6),basecost(.3),b aseweight(.033),lc(3),mods(Equipment),tl(),usernot es(),familiarities(),precountcost(0.3),precountwei ght(0.033),page(HT176),description(TL:6, LC:3, Ammo for a gun.), cat(High Tech - Ammunition) [Equipment] <User Items> .35 Remington Ammunition,noresync(yes),techlvl(6),basecost(.8),b aseweight(.052),lc(3),mods(Equipment),tl(),usernot es(),familiarities(),precountcost(0.8),precountwei ght(0.052),page(HT176),description(TL:6, LC:3, Ammo for a gun.), cat(High Tech - Ammunition) [Equipment] <User Items> .357 Magnum Ammunition,noresync(yes),techlvl(6),basecost(.4),b aseweight(.035),lc(3),mods(Equipment),tl(),usernot es(),familiarities(),precountcost(0.4),precountwei ght(0.035),page(HT176),description(TL:6, LC:3, Ammo for a gun.), cat(High Tech - Ammunition) [Equipment] <User Items> .455 Webley Auto Ammunition,noresync(yes),techlvl(6),basecost(.5),b aseweight(.046),lc(3),mods(Equipment),tl(),usernot es(),familiarities(),precountcost(0.5),precountwei ght(0.046),page(HT176),description(TL:5, LC:3, Ammo for a gun.), cat(High Tech - Ammunition, User Items) [Equipment] <User Items> 9x19mm Parabellum Ammunition,noresync(yes),techlvl(5),basecost(.03), baseweight(.0026),lc(3),mods(Equipment),tl(),usern otes(),familiarities(),precountcost(0.03),precount weight(0.0026),page(HT176),load(),description(TL:5 , LC:3, Ammo for a gun.), cat(High Tech - Ammunition, User Items) [Equipment] <User Items> 20-gauge 2.75 Ammunition,noresync(yes),techlvl(5),basecost(.04), baseweight(.08),lc(3),mods(Equipment),tl(),usernot es(),familiarities(),precountcost(0.04),precountwe ight(0.08),page(HT176),load(Backpack),description( TL:5, LC:3, Ammo for a gun.), cat(High Tech - Ammunition, User Items) [Equipment] <User Items> .30-30 Winchester Ammunition,noresync(yes),techlvl(6),basecost(.8),b aseweight(.047),lc(3),mods(Equipment),tl(),usernot es(),familiarities(),precountcost(0.8),precountwei ght(0.047),page(HT176),description(TL:6, LC:3, Ammo for a gun.), cat(High Tech - Ammunition, User Items) [Equipment] <User Items> .32 ACP Ammunition,noresync(yes),techlvl(6),basecost(.1),b aseweight(.018),lc(3),mods(Equipment),tl(),usernot es(),familiarities(),precountcost(0.1),precountwei ght(0.018),page(HT176),description(TL:5, LC:3, Ammo for a gun.), cat(High Tech - Ammunition, User Items) [Equipment] <User Items> .30-06 Springfield Ammunition,noresync(yes),techlvl(6),basecost(.8),b aseweight(.056),lc(3),mods(Equipment),tl(),usernot es(),familiarities(),precountcost(0.8),precountwei ght(0.056),page(HT176),description(TL:6, LC:3, Ammo for a gun.), cat(High Tech - Ammunition, User Items) Let me know if you would like me to make any others for ye :) |
05-03-2011, 12:45 AM | #3 | |
Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Re: Ammunition question
I usually just create them as new equipment on a character by character basis, but I don't make character using guns from High-Tech very often.
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The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
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05-06-2011, 01:21 AM | #4 | |
Join Date: Aug 2004
Location: Alameda, CA
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Re: Ammunition question
Quote:
I have two sets of files both on WWII era equipment. For my WWII games I used the clips and/or mags. Hope that helps.
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Fraser: "Could you elucidate, sir?" Welsh: "No, no. Not since the late sixties." Ray: "That's Canadian for explain." --- from "due South" episode Seeing Is Believing |
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05-07-2011, 10:17 AM | #5 |
Join Date: Jan 2009
Location: Illinois
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Re: Ammunition question
This rules... :)
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Tags |
ammunition, firearms, gca, high-tech |
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