Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS > GURPS Character Assistant

Reply
 
Thread Tools Display Modes
Old 05-02-2011, 07:43 AM   #1
lachimba
 
Join Date: Nov 2007
Location: Sydney
Default Ammunition question

I only started using GCA this year so I imagine the answer to this question might be obvious to others..


How do I do ammunition (and magazines) for the Guns from HT. I am using the right files and have the guns, buyt can't see the ammunition under equipment.
lachimba is offline   Reply With Quote
Old 05-02-2011, 11:46 PM   #2
Darkwynters
 
Darkwynters's Avatar
 
Join Date: Jan 2009
Location: Illinois
Default Re: Ammunition question

I created my own bullets... I don't remember how I started, but I think I just used one of the Basic Book bullets... these are the only ones I have crafted from the High Tech book, but feel free to copy them :)

My favorite thing about these is I can make them children of the parent guns and keep track of how many bullets are in the clips and revolver cylinders

Just copy into Data File

BULLETS

[Equipment]
<User Items>
.45 ACP Ammunition,noresync(yes),techlvl(6),basecost(.5),b aseweight(.047),lc(3),mods(Equipment),tl(),usernot es(),familiarities(),precountcost(0.5),precountwei ght(0.047),page(HT176),description(TL:5, LC:3, Ammo for a gun.), cat(High Tech - Ammunition)

[Equipment]
<User Items>
.22 Short Ammunition,noresync(yes),techlvl(5),basecost(.05), baseweight(.0054),lc(3),mods(Equipment),tl(),usern otes(),familiarities(),precountcost(0.05),precount weight(0.0054),page(HT176),description(TL:5, LC:3, Ammo for a gun.), cat(High Tech - Ammunition, User Items)

[Equipment]
<User Items>
.41 Short Remington Ammunition,noresync(yes),techlvl(6),basecost(.2),b aseweight(.0025),lc(3),mods(Equipment),tl(),userno tes(),familiarities(),precountcost(0.2),precountwe ight(0.0025),page(HT176),description(TL:5, LC:3, Ammo for a gun.), cat(High Tech - Ammunition, User Items)

[Equipment]
<User Items>
.38 Special Ammunition,noresync(yes),techlvl(6),basecost(.3),b aseweight(.033),lc(3),mods(Equipment),tl(),usernot es(),familiarities(),precountcost(0.3),precountwei ght(0.033),page(HT176),description(TL:6, LC:3, Ammo for a gun.), cat(High Tech - Ammunition)

[Equipment]
<User Items>
.35 Remington Ammunition,noresync(yes),techlvl(6),basecost(.8),b aseweight(.052),lc(3),mods(Equipment),tl(),usernot es(),familiarities(),precountcost(0.8),precountwei ght(0.052),page(HT176),description(TL:6, LC:3, Ammo for a gun.), cat(High Tech - Ammunition)

[Equipment]
<User Items>
.357 Magnum Ammunition,noresync(yes),techlvl(6),basecost(.4),b aseweight(.035),lc(3),mods(Equipment),tl(),usernot es(),familiarities(),precountcost(0.4),precountwei ght(0.035),page(HT176),description(TL:6, LC:3, Ammo for a gun.), cat(High Tech - Ammunition)

[Equipment]
<User Items>
.455 Webley Auto Ammunition,noresync(yes),techlvl(6),basecost(.5),b aseweight(.046),lc(3),mods(Equipment),tl(),usernot es(),familiarities(),precountcost(0.5),precountwei ght(0.046),page(HT176),description(TL:5, LC:3, Ammo for a gun.), cat(High Tech - Ammunition, User Items)

[Equipment]
<User Items>
9x19mm Parabellum Ammunition,noresync(yes),techlvl(5),basecost(.03), baseweight(.0026),lc(3),mods(Equipment),tl(),usern otes(),familiarities(),precountcost(0.03),precount weight(0.0026),page(HT176),load(),description(TL:5 , LC:3, Ammo for a gun.), cat(High Tech - Ammunition, User Items)

[Equipment]
<User Items>
20-gauge 2.75 Ammunition,noresync(yes),techlvl(5),basecost(.04), baseweight(.08),lc(3),mods(Equipment),tl(),usernot es(),familiarities(),precountcost(0.04),precountwe ight(0.08),page(HT176),load(Backpack),description( TL:5, LC:3, Ammo for a gun.), cat(High Tech - Ammunition, User Items)

[Equipment]
<User Items>
.30-30 Winchester Ammunition,noresync(yes),techlvl(6),basecost(.8),b aseweight(.047),lc(3),mods(Equipment),tl(),usernot es(),familiarities(),precountcost(0.8),precountwei ght(0.047),page(HT176),description(TL:6, LC:3, Ammo for a gun.), cat(High Tech - Ammunition, User Items)

[Equipment]
<User Items>
.32 ACP Ammunition,noresync(yes),techlvl(6),basecost(.1),b aseweight(.018),lc(3),mods(Equipment),tl(),usernot es(),familiarities(),precountcost(0.1),precountwei ght(0.018),page(HT176),description(TL:5, LC:3, Ammo for a gun.), cat(High Tech - Ammunition, User Items)


[Equipment]
<User Items>
.30-06 Springfield Ammunition,noresync(yes),techlvl(6),basecost(.8),b aseweight(.056),lc(3),mods(Equipment),tl(),usernot es(),familiarities(),precountcost(0.8),precountwei ght(0.056),page(HT176),description(TL:6, LC:3, Ammo for a gun.), cat(High Tech - Ammunition, User Items)

Let me know if you would like me to make any others for ye :)
Darkwynters is offline   Reply With Quote
Old 05-03-2011, 12:45 AM   #3
panton41
 
panton41's Avatar
 
Join Date: Jul 2005
Location: Jeffersonville, Ind.
Default Re: Ammunition question

I usually just create them as new equipment on a character by character basis, but I don't make character using guns from High-Tech very often.
__________________
The user formerly known as ciaran_skye.

__________________

Quirks: Doesn't proofread forum posts before clicking "Submit". [-1]

Quote:
"My mace speaks Goblin." Antoni Ten Monros
panton41 is offline   Reply With Quote
Old 05-06-2011, 01:21 AM   #4
flyingwombat
 
flyingwombat's Avatar
 
Join Date: Aug 2004
Location: Alameda, CA
Default Re: Ammunition question

Quote:
Originally Posted by lachimba View Post
I only started using GCA this year so I imagine the answer to this question might be obvious to others..


How do I do ammunition (and magazines) for the Guns from HT. I am using the right files and have the guns, buyt can't see the ammunition under equipment.
That's easy, they weren't made. You can create your own, or check this page on my website: http://home.earthlink.net/~flyingwombat/id9.html.

I have two sets of files both on WWII era equipment. For my WWII games I used the clips and/or mags. Hope that helps.
__________________
Fraser: "Could you elucidate, sir?"
Welsh: "No, no. Not since the late sixties."
Ray: "That's Canadian for explain." --- from "due South" episode Seeing Is Believing
flyingwombat is offline   Reply With Quote
Old 05-07-2011, 10:17 AM   #5
Darkwynters
 
Darkwynters's Avatar
 
Join Date: Jan 2009
Location: Illinois
Default Re: Ammunition question

This rules... :)
Darkwynters is offline   Reply With Quote
Reply

Tags
ammunition, firearms, gca, high-tech


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:08 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.