Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 06-20-2010, 10:57 PM   #1
Gurps Fan
 
Join Date: Jan 2005
Location: Japan
Default [Martial Arts] Are mollusks susceptible to Arm Lock and Leg Lock?

I'm trying to design a character who is a sapient, human-sized octopus-like creature with four arms and four legs. He has no bone.

I want him to be immune to any Arm Lock and any Leg Lock. He certainly should buy Double-Jointed, but this trait merely gives +5 to break free (Martial Arts, p. 44), far from "immune". Buying Extra-Flexible enhancement on his existing two arms and two Extra Arms makes his all arms immune to Arm Lock (Martial Arts, p. 114), but his legs are left as susceptible to Leg Lock as a mere normal human who just happens to be Double-Jointed.

To make him totally immune to any locks against any of his limbs, what trait should I buy for him? (Or am I misunderstanding something and mollusks should actually be susceptible to locks?)
__________________
Gurps Fan,
a rules lawyer from the mysterious country of ninja, samurai, and magical girls,
the inventor of M.U.N.C.H.K.I.N.
Gurps Fan is offline   Reply With Quote
Old 06-20-2010, 11:03 PM   #2
lexington
 
Join Date: Jan 2010
Default Re: [Martial Arts] Are mollusks susceptible to Arm Lock and Leg Lock?

If his legs are basically tentacles too they should qualify for Extra-Flexible probably at reduced cost (about 25% or 35% instead of 50) since their ability to reach isn't improved.

But the way I envision an octopus man he shouldn't have legs at all, they should be eight Extra-Flexible arms with the Foot Manipulator limitation.
lexington is offline   Reply With Quote
Old 06-20-2010, 11:23 PM   #3
jeff_wilson
Computer Scientist
 
jeff_wilson's Avatar
 
Join Date: Aug 2004
Location: Dallas, Texas
Default Re: [Martial Arts] Are mollusks susceptible to Arm Lock and Leg Lock?

Quote:
Originally Posted by Gurps Fan View Post
I'm trying to design a character who is a sapient, human-sized octopus-like creature with four arms and four legs. He has no bone.

I want him to be immune to any Arm Lock and any Leg Lock. He certainly should buy Double-Jointed, but this trait merely gives +5 to break free (Martial Arts, p. 44), far from "immune". Buying Extra-Flexible enhancement on his existing two arms and two Extra Arms makes his all arms immune to Arm Lock (Martial Arts, p. 114), but his legs are left as susceptible to Leg Lock as a mere normal human who just happens to be Double-Jointed.

To make him totally immune to any locks against any of his limbs, what trait should I buy for him? (Or am I misunderstanding something and mollusks should actually be susceptible to locks?)
You can buy six Extra Arms and take Legless if he cannot choose to walk.

or

Buy enough Extra Arms to cover all limbs as arms, with Foot Manipulators (Legless if used as arms) -30% on the last pair - then the guy can still walk on arms 7&8, and if someone Leg-Locks his walking arms, he can choose to go to Legless mode and slither free, but will have to chose between remaining immune and dragging/swimming away or switching back to run away.
__________________
.
Reposed playtest leader.

The Campaigns of William Stoddard

Last edited by jeff_wilson; 06-20-2010 at 11:26 PM.
jeff_wilson is offline   Reply With Quote
Old 06-20-2010, 11:24 PM   #4
Daigoro
 
Daigoro's Avatar
 
Join Date: Dec 2006
Location: Meifumado
Default Re: [Martial Arts] Are mollusks susceptible to Arm Lock and Leg Lock?

Arm Locks would probably not work per se, but I could imagine a painful twist, fold or knot could be applied as a Tentacle Lock. Would that mean that the immunity is just a feature?
__________________
Collaborative Settings:
Cyberpunk: Duopoly Nation
Space Opera: Behind the King's Eclipse
And heaps of forum collabs, 30+ and counting!
Daigoro is offline   Reply With Quote
Old 06-20-2010, 11:32 PM   #5
Crakkerjakk
"Gimme 18 minutes . . ."
 
Crakkerjakk's Avatar
 
Join Date: Sep 2005
Location: Albuquerque, NM
Default Re: [Martial Arts] Are mollusks susceptible to Arm Lock and Leg Lock?

Quote:
Originally Posted by Daigoro View Post
Arm Locks would probably not work per se, but I could imagine a painful twist, fold or knot could be applied as a Tentacle Lock. Would that mean that the immunity is just a feature?
I'd call that a limb wrench, not a lock. I think Jeff has the right of it.
__________________
My bare bones web page

Semper Fi
Crakkerjakk is offline   Reply With Quote
Old 06-21-2010, 12:39 AM   #6
Gurps Fan
 
Join Date: Jan 2005
Location: Japan
Default Re: [Martial Arts] Are mollusks susceptible to Arm Lock and Leg Lock?

Quote:
Originally Posted by Daigoro View Post
Arm Locks would probably not work per se, but I could imagine a painful twist, fold or knot could be applied as a Tentacle Lock. Would that mean that the immunity is just a feature?
That's Wrench Arm, not Arm Lock (nor "Tentacle Lock"). Extra-Flexible enhancement on arms has no effect against Wrench Arm. See Martial Arts, p. 114.
__________________
Gurps Fan,
a rules lawyer from the mysterious country of ninja, samurai, and magical girls,
the inventor of M.U.N.C.H.K.I.N.
Gurps Fan is offline   Reply With Quote
Old 06-21-2010, 12:40 AM   #7
Gurps Fan
 
Join Date: Jan 2005
Location: Japan
Default Re: [Martial Arts] Are mollusks susceptible to Arm Lock and Leg Lock?

Thank you all for the replies.

I assume that my character is not so entirely octopoid; rather, he's more like a human-like upright creature who just happens to have no bones and joints, and he always walks on four legs and grabs with four hands. He doesn't switch arms and legs freely. In this case, should he buy:
  • Double-Jointed [15]
  • Two Extra-Flexible Arms [10]
  • Extra Arms 2 (Extra-Flexible, +50%) [30]
  • Extra Legs (Four Legs) [5]
  • Extra Arms 4 (Extra-Flexible, +50%; Foot Manipulator, -30%; Nuisance Effect, Actually doesn't work as arms at all, -100%) [8] - Covers the four legs.
and pay the total of 68 points for them?
__________________
Gurps Fan,
a rules lawyer from the mysterious country of ninja, samurai, and magical girls,
the inventor of M.U.N.C.H.K.I.N.
Gurps Fan is offline   Reply With Quote
Old 06-21-2010, 01:34 AM   #8
Ragitsu
Banned
 
Ragitsu's Avatar
 
Join Date: Dec 2007
Location: Portland, Oregon
Default Re: [Martial Arts] Are mollusks susceptible to Arm Lock and Leg Lock?

That's one heck of a Nuisance Effect.
Ragitsu is offline   Reply With Quote
Old 06-21-2010, 05:03 AM   #9
Gurps Fan
 
Join Date: Jan 2005
Location: Japan
Default Re: [Martial Arts] Are mollusks susceptible to Arm Lock and Leg Lock?

Quote:
Originally Posted by Ragitsu View Post
That's one heck of a Nuisance Effect.
But I came up with no other way to make legs Extra-Flexible.
__________________
Gurps Fan,
a rules lawyer from the mysterious country of ninja, samurai, and magical girls,
the inventor of M.U.N.C.H.K.I.N.
Gurps Fan is offline   Reply With Quote
Old 06-21-2010, 05:07 AM   #10
vierasmarius
 
vierasmarius's Avatar
 
Join Date: Nov 2009
Location: Oregon
Default Re: [Martial Arts] Are mollusks susceptible to Arm Lock and Leg Lock?

Quote:
Originally Posted by Gurps Fan View Post
But I came up with no other way to make legs Extra-Flexible.
You could just apply the same +50% Extra Flexible enhancement to the legs. Not strictly RAW, but seems consistent with it. It may actually be worth less than +50% if there is less utility to flexible legs than arms.
vierasmarius is offline   Reply With Quote
Reply

Tags
flexibility, kicking, kromm explanation

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:14 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.